Recent content by jgbaxter

  1. jgbaxter

    For those tired of playing RFC (again)...

    As long as it doesn't have something stupid like plague that kills all the units in the world I'll give it a shot.
  2. jgbaxter

    Minor Suggestions Thread

    8 is enough. heh 6 is probably better, let's meet at 7 and go for drinks. As a side, it might be nice if both palaces can't be built in that civs start area, probably smarter AI will be forced to edumacate itself and build off continent. :)
  3. jgbaxter

    17+ Turns of Plague for a healthy civ?

    :rolleyes: Either its a bug or the planet is completely . .. .. .. .ed. :crazyeye:
  4. jgbaxter

    v1.986 – v1.486 – v1.186

    Chickens seem to be domesticated since 3000 BC. Originating in India and spreading primarily to Middle East (and Egpyt) and China (and South East Asia), both China and Egypt had incubation sites (for 10's of thousands of chickens at a time) to mass produce eggs. Until the 5th century when they...
  5. jgbaxter

    Tech Brokering

    Someone please point me in the direction to force tech brokering only and not the silly tech trading. Further to that, is there a simple way that prevents or limits the even sillier idea that the AI will give techs to each other for pretty much any reason. thanks in advance :)
  6. jgbaxter

    A Radical Solution for Russia?

    Russia has always been for me, the easiest, the largest, the strongest, the most stable, the best of all worlds. If you can't push push Germany with culture into central Europe you need to look at the guide on the wiki. Taking Siberia, at least up to the edge of Mongolia is simple, pushing...
  7. jgbaxter

    No Technology Brokering

    Russian in the 19th century 1 turn research, bang bang bang. I'm researching so fast that I can't build the wonders quick enough...
  8. jgbaxter

    [BtS] SolversEvents - more random events

    Nice work Solver. :) Another possible event... Prototype If researching tech that grants access to new unit... Your research team has prepared an early version of a 'unit' for you use. 1) Send the 'unit' to the front! (Gain 'unit' with 25xp in capital) 2) Send the 'unit'...
  9. jgbaxter

    Patch v3.13 change list

    I wish they'd add a few more random events with each patch, seeing the same ones 10-20 times a game get a bit annoying. Otherwise a decent patch.
  10. jgbaxter

    Corporation woes...

    If it doesn't have it's own corp it spreads the first one to reach it like mad. For best results, invest the corp into its capital and they usually get moving even faster.
  11. jgbaxter

    Corporation woes...

    That's very true, if the ai builds the hq elsewhere it will hurt itself potentially. As it is, once the ai gets the first corp into its civ, it bends over spreading it to the other cities fast.
  12. jgbaxter

    Corporation woes...

    Definately no cap, it does take a lot of effort to get thing to a reasonable level of profit and even then there's disadvantages to that profit. Of course, I'm very much a fan of corp suits being able to buy out branch offices converting them over effectively, or being able to remove an...
  13. jgbaxter

    Corporation woes...

    I'm not using the current patch, must be the one previous. Yea that money cap is way to low, stupidly low, there's no reason in my mind to limit it like that.
  14. jgbaxter

    The Incredible Cheapness of Defeated Civs Randomly Respawning

    Never let a city go, standing orders are shoot the . .. .. .. .ers in the head if they mouth off. :mischief:
  15. jgbaxter

    Corporation woes...

    I don't see any issue at all. The fact that it costs maintenance is offset mostly by the revenue brought in by the corp hq, if you don't have your hq built with wall street that's your own fault. :P Corps are easy, easy, easy money. Plus of course they have other benefits. Go around to...
Top Bottom