Hi bernie14
Thanks again for looking.
I've finally figured it out. It was a problem with my paths. I'm using windows 7 (64bit), so the mesh was being saved in a non-existant folder (still can't find it so not sure how it loads). I've now moved my .blender file into the default path and the...
Hi bernie14.
It's happening at the point:
' make sure it is selected (pink outline). In object mode, click 1-Object, 2-Scripts, 3-Copy and Paste Objects and finally, 4-Copy object(s) to buffer......'
The error then appears.
Its as if the object isn't found and as it expects a positive...
Hello
I'm after a bit of help. I've got to the point where I'm copy/pasting the objects so I can use the skeleton. However, every time I use the 'copyPaste.py' I get an error in the console:
txt = open(Blender.Get("datadir") + "/buffer","w")
TypeError: unsupported operand type(s) for +...
Hello
I love this forum.
Nutty, thank you so much for the pointers. Now I understand why my army was triplicated :)
I now have my mod fully working, and have altered the unit art work slightly so a couple members look different.
Thanks
Hi Rob,
A bit of a longshot, but I found the 'NumMembers' code produced 36 members when I had it set to 12 in my original code. I reduced this to '4' which then gave the correct number of members (seemed to multiply by 3). Maybe this is conflicting with the unit size as it's trying to produce...
Hi JFD.
I have finally been successful after having the same issue as you. Is it purely an issue with the skin and all other elements are correct? Mine was as simple as a missing underscore in my sql (thanks to Androrc for spotting it). Are art files all named correctly and vfs set to true...
Thanks again Androrc. I removed the 2 files, and found one more part where I'd put the extra _ in the wrong part.
Progress - The unit is now visible, however, I seem to have rather a lot of them. Looks like 24 of them!! I must have doubled up on the formation count somewhere.
I'm so close to...
Thanks for looking Androrc.
I've finally had a chance to check and I've altered the ART_DEF_UNIT_WARRIOR to ART_DEF_UNIT__WARRIOR.
However, now when I try to make the unit, the game crashes.
I'm now looking at removing the custom animations and replacing them with the warrior animations...
Hello
I'm after some help if possible. I'm really struggling to get a Unique Unit to show in my game. It's a unit that was created way back (I'm new to Civ), so it used the old civ5artdefines_unitmembers.xml and civ5artdefines_units.xml. It also contained different art for different members...
Hello
I've been reading various guides about adding units etc and seen how they've changed since the last couple of patches.
This mod used to work, but now the art won't load. I'm stuck with the replacement of the 'civ5artdefines_unitmembers' and 'civ5artdefines_units' xmls.
I have a new...
Hello again.
I cannot get this to work. Now it won't even show up in game.
Can someone much wiser than I please have a look at the attached and tell me what I'm missing?
I've created a BuildingClass, set VFS to True etc etc but it just won't show in the tech tree.
Thanks
Ah I see.
I had given it a unique name originally, but didn't realise I would also have to create a new class.
Ok, I should be able to make it work now.
Thanks for the help.
Hi PawelS
Thanks for the response.
I have the xml as above. I haven't done it as a unique building for my civ. I want to add it as available for all civs. I'm not sure what you mean by 'default building of a class'? I've classed it under 'Hospital' as its similar to an aqueduct (which shows...
Hello
I've been dipping my toe into modding. I've successfully added a new building into the game, got it showing in civolopedia etc. However, I don't know how to add it to the tech tree. I don't want to replace an existing building, I'd like to add this unique one to be available once...
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