Recent content by jkk

  1. J

    [MoO] MOO negative fleet fix

    I realize that this thread is fourteen years old, but does anyone have a copy of the script in question? The forum link shows no file found. Which again is not surprising, but it would be really cool to be able to fix this 32000/negative fleet bug.
  2. J

    This is embarrassing.

    Given that you both agree on most other things, though, what that tells me is that the difference in advantage between your method and justanick's is likely to be pretty slight, and like you say, could vary with map size/properties, difficulty, and the many other situational factors that make...
  3. J

    This is embarrassing.

    Whatever projections comfort you. If anyone thinks it a waste of time, I assume that person will choose not to waste time. I have never pretended that I was at even a medium level of play.
  4. J

    This is embarrassing.

    And if that is how you view me, then I respect your choice not to offer me any insight. You happen to be wrong. In fact, I'm examining my weaknesses and errors, and appreciating whatever help anyone shares. No one is obligated to do so, but what I am doing is taking seriously the guidance I...
  5. J

    This is embarrassing.

    Okay. In my situation, how would you have researched? Ottomans don't start with Alphabet. Would it be as simple as lock onto Alphabet and research it to completion? And do you favor the 9.1.0 approach in that case (90% tax, 10% research)? Use, no. Experiment, yes. Edrine (I must go into the...
  6. J

    This is embarrassing.

    Well, I began without Alphabet, so I couldn't start Writing on turn zero. I experimented with the taxman/scientist and found that nothing I did caused the discovery of Writing to take less turns except research at 90%, which reduced it from about 50 turns to more like 46. That did not seem worth...
  7. J

    This is embarrassing.

    All right. Newest game, year is 1500 BC, Ottomans, huge map, 70% sea, middle climate/topography settings, restless barbs, AI below average aggression, Regent I think. Looked like a good setup area at start, of course at that point I didn't know where the sea was. Launched immediate plans to...
  8. J

    This is embarrassing.

    Ah. The logic, then, is that one ends up with a whole lot of trade much sooner, due to more cities improved by more workers. A breakneck expansion to the potential limits of same depending on geography, followed by letting all those cities start growing up? I was running 100% Sci because I...
  9. J

    This is embarrassing.

    Well, I just tried that method, and I got to about 2700 BC with three cities and about 28 turns left to go on my initial research project. At 100% research. Is this to be expected?
  10. J

    This is embarrassing.

    Okay. Just finished the game for which I sent screenies (I do not get large blocks of time to play, so a game takes me a while), ready to start a new one. While rereading this whole thread to refresh my memory, one question that seems to have multiple answers: is there a population level, in the...
  11. J

    This is embarrassing.

    Ah, so it's incremental, as both you and RFHolloway have described. This I did not know. I looked around the articles for a discussion of happiness, but didn't come up with anything specific. This changes everything, because the Marketplaces become available fairly early. This is the sort of...
  12. J

    This is embarrassing.

    Okay, I'm a little confused here. If I understand the mechanics, with Marketplace, seven luxuries causes four happy faces in the city. And that is enough to keep dissent down, without entertainers, without allocating a luxury rate, without building happy-making buildings?
  13. J

    This is embarrassing.

    Okay. For a Republic in the ancient times, and in the industrial, what is a reasonable luxury % to strive for during peacetime? I qualify that because, as you say, circumstances vary and the change from peace to war is one of the biggest variant circumstances.
  14. J

    This is embarrassing.

    I expected to see no temples, but you also do not recommend colosseums or cathedrals. So dissent is controlled entirely through the luxury rate, luxury distribution at marketplaces, and entertainers? Since my earlier game is almost done, I'm just sort of going over the precepts and logic again...
  15. J

    This is embarrassing.

    What it comes down to, seems to me, is this: the game is like investing. Each early action, each shield, each trade item, each population point, each gold, will ripple forward with great force. So if one does everything right in the early turns, as you all have emphasized at length and in...
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