Recent content by jmerry

  1. J

    Questions & Answers

    That's very odd. Are you sure you had the syntax right? Check for Python errors; it's possible you made a syntax error that broke the file. If that's not the case, the only issue I can see is the reloading and modification of the pickled data each time the player switches civs. It may be the...
  2. J

    [Idea] Collapsing colonial civs first lose colonies

    As currently implemented, colonies secede from unstable civs and become independent; this is possible long before "collapsing" stability is reached. On the other hand, enough happiness can completely prevent secession; once all of your colonies have massive surplus happiness, you can't lose...
  3. J

    Howdy

    Not just the autoplay; several unique powers are broken, as are the free buildings that later-starting civs get on founding cities. Also, it's 1.185 to the PC version's 1.186; that update included some significant gameplay changes. I've posted an unofficial fix here, at least for the parts that...
  4. J

    A bugfix patch for the Mac version

    I believe your problem is that you haven't patched to 3.19; that updates RFC as well, including an unlocked start scenario. This modmod is not compatible with 3.17, the version that comes on the disk. Actually, I figured out how to do the Chinese UP better a while back; I should put up a new...
  5. J

    How to make a pre 600AD civ spawn in the 600AD scenario?

    Do you want to spawn these civs after 600 AD, or have them on the board at 600 AD? If it's the latter, look at what's done for China and Japan; the civ needs to have units in the WB save, they need to be set to playable in that save, and they need to be given techs in the 600 AD start. If it's...
  6. J

    List of Mac-compatible MODs

    Changing the number of civs requires a DLL change. There are only two mods available for Mac that have modified DLLs*: Road to War and Rhye's and Fall, both bundled with BTS. Both of these feature more than 18 civs, but neither supports random games. *On the Mac, this is actually a separate...
  7. J

    Modding help

    Uh- the # is a comment marker; anything after it on the line is ignored by the parser. It has nothing to do with how the program works, and comments are only there for human readability.
  8. J

    Modding help

    If you don't like the eight-space mode, try a global search/replace of that to tabs. In the text editor I've been using, those show up as the exact same size. The one feature my editor doesn't have that I wish it did? Line numbers. When debugging, the error log includes line numbers, and making...
  9. J

    Is there a way to mess around with the SDK to make it Mac compatible?

    Since RFC and Road to War exist, the answer is "Maybe". That comes with two caveats: - Version lock. If the mod is updated with any DLL changes, that can't be transferred to the Mac version. Also, since the modified app cares about a specific path to the files, you can't clone it and have more...
  10. J

    Disable Next War Nuclear Destruction?

    That would effectively ban nukes. Not what you want. Find the CvEventManager.py, and modify the constant definitions; instead of g_iNumNukesWarningMessage = 7 and g_iNumNukesGameOver = 20 , make them both -1.
  11. J

    Questions & Answers

    The Blessed Sea quest is obsolete at the Industrialism tech, not the Industrial age.
  12. J

    Questions & Answers

    It's probably game-logic continents; that would include one-tile islands normally, but the Rhye's scenario splits Europe, Asia, and Africa, and may merge some of the Pacific islands as well. Also, this could be one of those quests where the number is buggy due to map size scaling.
  13. J

    Questions & Answers

    It's in Consts.py, with turn numbers in tBirth and date strings in tYear. But- don't do that. Spawning a civilization too far before its time is utterly gamebreaking. Before I fixed autoplay, the Mac version allowed any civ to start in 3000 BC with a settler, a warrior, and no techs. I tried...
  14. J

    The "OMG! Look what happened!" Thread

    Yes, but how are you going to get to Pleased in the first place? Tokugawa makes it pretty hard to build up any of the other attitude bonuses.
  15. J

    Historical USA Starting Save

    Setting civics should work if the civs have the appropriate techs to keep them; it fails in normal RFC because nobody has civic-enabling techs at the start of the scenario. Civics can be set in Python, of course.
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