Recent content by jmucchiello

  1. jmucchiello

    CQUI - A UI Overhaul (Now out on Steam Workshop!)

    Do you have any kind of roadmap to what might come next with this mod?
  2. jmucchiello

    Ananse's Modpack

    I understand lack of time completely, believe me. But to get eyeballs on your mods, they have to know what they are getting. Re: Nirvana. Okay. Thanks. Still getting use to the current beliefs (and units and civics and techs). I'll be interested in your mod a few years from now when I'm bored...
  3. jmucchiello

    Quick UI [Civilization 6]

    I thought this was the CQUI thread. Regardless. Why isn't CQUI featured?
  4. jmucchiello

    Quick UI [Civilization 6]

    Why isn't this a featured Mod? I can't imagine going back to the normal UI.
  5. jmucchiello

    Ananse's Modpack

    This lists 4 older mods that you have apparently deleted. So how do I find out what, say, Nirvana actually does?
  6. jmucchiello

    Civ VI Reference

    Well, isn't dropbox or google drive a better solution for hosting large files? I'm wondering if this wouldn't be better as a zipped archive of HTML, CSS, and JPGs.
  7. jmucchiello

    Civ VI Reference

    MSWord can split tables anywhere. If all of the beliefs were in a single table and the type of belief were in a column with sideways text spanning all the appropriate rows, it might fit on just two pages instead of three. My list of spy locations above is complete based on your PDF (even if I...
  8. jmucchiello

    Civ VI Reference

    Suggestions. Some duplication would be helpful. For example: On the buildings by district area, and additional chart showing adjacency requirements for wonders would be nice (it would not look as good on the districts page). For example: Campus: ....Library ....Madrasa ....Research Lab...
  9. jmucchiello

    No, a unit does NOT need orders

    Search brought me here. I didn't even consider it might be for a prior Civ version.
  10. jmucchiello

    No, a unit does NOT need orders

    Figured it out. If you have unit linked to a siege tower and perform an upgrade of the base unit (crossbow to cannon in this case). The Unit Needs Orders remains, doing nothing, until you unlink the two units. Then once you do something with the siege tower, the Next Turn text returns, and works.
  11. jmucchiello

    No, a unit does NOT need orders

    w pulls up artistic works shift enter does nothing. I still have unit needs orders but when I click it, it does nothing. I scroll away and click it, nothing. Ended up loading an autosave.
  12. jmucchiello

    Diplomatic discourse

    There are lots of missing diplomacy features. If you are the suzerain of a city state you should be able to declare war against any civ that attacks that city state without get the egregious warmonger trait. In fact, such a declaration of war should not trigger a "loyalty to allies" trait...
  13. jmucchiello

    Quick UI [Civilization 6]

    I misunderstood. Excellent.
  14. jmucchiello

    Quick UI [Civilization 6]

    Cool. That makes it possible to learn from them. That isn't always a good thing. If you end up with a bug fix that requires changes to multiple files, better those (isolated) fixes are in a single checkin. (But this isn't really the place to debate source control.)
  15. jmucchiello

    Quick UI [Civilization 6]

    Programmer question. When you checked the CIV6 assets into GIT, did you check them in unmodified first and then apply your changes as a separate checkin? IOW, can I go into GIT and use the history to see what you changed easily or do I need to copy the files locally and diff against the CIV6...
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