Sir Ian also posted:
I strongly do not believe that there is ANY real-time game on the market that has the depth of strategy (true strategy....not "do I want tanks or planes") found in Civ3.
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Did you ever play Europa Universalis? It's a real time strategy game. You handle the time...
Firaxis has never fixed this obvious inadequacy. The original F4 screen was poorly designed for 8 civs and is obviously inadequate for more than 8 civs. A table format would have been much better.
Your original how to post seems to come up almost weekly and still Firaxis never did...
What I find most interesting about this discussion is how many players of Civ3, me included, can not understand diplomacy and reputation. Firaxis has done a very poor job explaining this and with their final 1.29 patch, we will never get any good understanding of how reputation is affected in...
I did not start the war. According to what you are saying, do I have to continue the war until the MPP is over?
I also do not understand why there was an attack without warning on me by my former partners. Does that always happen, or only occasionally happen?
Thanks for the explanations.
My biggest disappointment is the amount of TEDIUM in the game.
Remember Civ2 when they told you that a new tech was discoverd? The only way to find that out now is to tediously go thru each civ's diplo screen. The information is there, but the player has to tediously go thru click after click...
Egypt declares war on me (Rome). Both America And Greece support me and fight Egypt due to an MPP.
I make peace with Egypt. I rechecked an autosave game and I was at peace with all three remaining countries when I ended my turn. On their turns both Greece and America attack me without any...
My objection to cultural flipping is that you have to stretch things a lot to show how something similar to it historically happened.
And the way the game handles it, with a unknowable cultural buildup followed by a total flip, is stupid.
What we do know is that there was and still is a...
I believe that RANDOM barbarians can include NO barbarians.
So if you click random you can have zero goody huts.
Given how well Firaxis explains things like this, you should have no problem finding it documented somewhere.
When will Firaxis OFFICIALLY explain accelerated production?
Look at the answers to this thread. No one seems to be certain what it means. As far as I could see it cuts shield costs in half as every other shield line in my city display were whited out. Whether the AI gets the same advantage...
The reason I and most others hate culture flipping is that it is stupid. We DO know how to handle it and I often use culture flips to my advantage. In fact I usually play too peacefully and put too much reliance on culture flipping to increase my empire when I should be building more military...
If you turn off culturally linked start, you still have a much greater than random tendency to get the same neighbors. Ex.: I started several Greek games and always had England as a neighbor. There seem to other 'frequent pairings' too when I played other civs.
They should have ABANDONED the F4 diplo screen due to that change and switch to a report format without those dumb pictures of other leaders. Those pics are absolutely useless while there is lots of useful info about other nations that is so TEDIOUS to find (how much gold they have, what techs...
Cities suddenly change ownership from one country to another.
Ex: a French city suddenly becomes Aztec. This is due to the cultural buildup in that city compared to nearby cities from other countries plus the relative cultural values of the two countries.
It's as if Tijuana in Mexico...
Civ3 unfortunately has a lot of unnecesary TEDIUM in the game.
Firaxis has chosen to NOT fix this. By tedium I mean that useful info is sometimes available, but to find it one may have to click many times to get the info. This particularly applies to foreign relations and trade where you have...
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