Recent content by Jonkenden

  1. J

    My game + pic for those still waiting

    Great stuff here, thanks a ton. I love the game so far, though I only have a demo. X,x 100 turns just blast past. <,< we need moaaar.. please. : D
  2. J

    Lets talk about Air Combat!

    Point is your resourceless ground army will be annihilated by the other sides resource based ones, even with a good air support you can't take over a city without ground units. And it's not likely you will always be within reach of a city with aircraft forces unless you bring carriers. So...
  3. J

    Of Things Not Yet Clarified

    Alert is basically the unit being fortified and when an opponent comes near he warns you and you will most likely be focused on the unit to give it further orders. A regular fortified unit will not react to a opponent except from defending itself. In short if you have a fortified unit that you...
  4. J

    Lets talk about Air Combat!

    Ah yes you're correct, I mixed them up. Thanks for correcting : D
  5. J

    Paratroopers and interception

    The manual doesn't seem to state anything on this, but I'm guessing it's going to be like in civ 4. They being able to avoid interception at 50 % chance or something
  6. J

    Lets talk about Air Combat!

    From what I heard you can count on roughly 3 ~ 5 oil per well, each plane costs 1 oil. So getting 20 - 30 planes would require at the minimum 4 wells and 30 planes would be 6 wells. That's assuming each well gives you 5 oil, if it was 3 per well then you'd need like. 10 wells for 30 planes and 7...
  7. J

    Naval Units

    That the info in the manual is a mixture of outdated and not so outdated information. It's likely the frigate stats aren't accurate anymore or it's a typo.
  8. J

    Ranged Units:

    It's supposed to be combat strength 4 ranged strength 6 AFAIK
  9. J

    Lets talk about Air Combat!

    How is this unbalanced? they do not help with defence the slightest if a city is attacked, they simply are ignored and destroyed(or relocated?) if the town is attacked and taken over. Yes they could be an aid in defending assuming a city survives a turn, but keep in mind air units are limited by...
  10. J

    Japanese units always fight at full strength?!??

    That doesn't make their actual smithing ways inferior, that's an issue with their material. I don't have simple wallhangers, I have proper blades in my collection that are well balanced. I don't contest the effectiveness of european blades so, ye.
  11. J

    Japanese units always fight at full strength?!??

    It's fun to debate effectiveness of japanese samurai versus the knights of the west, but they are so vividly different styles. Japanese sword smithing versus european? not too far from eachother really, I'd say they are simply different and one can debate wich is better to their heart's content...
  12. J

    So you want to see gameplay, huh?

    wohoo it's a working now X D
  13. J

    So you want to see gameplay, huh?

    Was at the site right at the moment it should start, nothing happening so updated to see if it helped. Seems to be stuck trying to even load the site now, so probably bogged down like crazy with all the traffic x,x
  14. J

    Opinions on 1upt

    No I didn't say it would make the AI handle combat worse than before, I said it will handle it badly like always. So how did they solve the "who attacks who" in the stack vs stack war? And I never said ranged attacks, zone of control or siege unit suicide has anything to do with stacks or...
  15. J

    So you want to see gameplay, huh?

    Now this is pure heaven, thanks a ton for this!
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