Recent content by JoshW

  1. J

    Get the Rev. B patch (Vanilla)! And Warlords 2.08 patch!

    I installed the Rev B patch on my vanilla copy of Civ4 on my Powerbook G4 1.33GHz. There were some bugs with the map, like sections appearing greenish when viewd from a certain point, and polygons projecting from cities into the camera. The sound was gone too. But I think I noticed a modest...
  2. J

    Graphics Modification Requests Thread

    Thank you very much!
  3. J

    Graphics Modification Requests Thread

    I have created a simple 3D model in another program which I would like converted to a .NIF file with textures. The model is at http://forums.civfanatics.com/uploads/98311/ICC_Model.zip Pictures of what the completed NIF with textures should look like are at...
  4. J

    [PYTHONCOMP] Tentative True Disarmament Mod

    Sorry to get back so late, but I've been swamped with schoolwork. Apparently it works fine now in my game using the Civ4Utils file, so I guess I'm moving on to other things now. Thanks for the help!
  5. J

    [PYTHONCOMP] Tentative True Disarmament Mod

    I have used print statements at every step in the abolishment code section and have narrowed down the list of suspects to one: the self.m_dAbol dictionary which contains the resolutions and the units they abolish. The program seems to work fine except when that is called. I.E. the print...
  6. J

    [PYTHONCOMP] Tentative True Disarmament Mod

    I'd like to preface this by saying that I won't ask for any more help after this issue gets cleared up! :D Promise. :) First I'd like to say that I have added a thank-you section to the first post of this thread thanking Gerikes for the great help. Speaking of thanks, I really appreciate...
  7. J

    Banning Weapons Other Than Nukes

    Seeing as how an initial Disarm mod is now up on the Mod Components forum, I should think this thread should be closed to further replies. The new thread for the Mod is at: http://forums.civfanatics.com/showthread.php?t=183752
  8. J

    [PYTHONCOMP] Tentative True Disarmament Mod

    I would like to revise the Disarmament mod and I need some help since my knowledge of Python coding is rather limited. First: I'd like to have it so that the abolished weapons disappear at the beginning of the turn after the resolution passes. So far I've put the code in the definition...
  9. J

    [PYTHONCOMP] Tentative True Disarmament Mod

    Thank you! Truth be told, the AI has no inkling of how to handle these resolutions, except for the one destroying all nukes, which uses the bNoNukes tag. The mod is sort of added to the game via python, it doesn't touch the SDK code inside. The AI judges whether it wants to do a resolution...
  10. J

    [PYTHONCOMP] Tentative True Disarmament Mod

    I agree partly -- while there are methods for accomplishing such disarmament in the real world (a few political scientists have devoted a great deal of time to that question), to do it in the game as it would be in the real world would be too complicated. I.e.: 1945: Disarmament resolution...
  11. J

    [PYTHONCOMP] Tentative True Disarmament Mod

    I have just completed a tentative version of a Python-based mod which allows the UN to implement limited universal disarmament. Just as the vanilla UN can ban the production of nukes, this version can also ban production of: -weapons that cause collateral damage (artillery, bombers...
  12. J

    Banning Weapons Other Than Nukes

    Thanks for the compliment. I have posted the mod in the FileDB.
  13. J

    True Disarmament Mod 2016-10-05

    True Disarmament Mod "Alpha Version" by Joshua Winebarger This mod allows players to use UN resolutions to ban production of and/or eliminate certain classes of weapons -- invisible units, primarily-offensive weapons, nukes, and weapons that cause collateral damage. Banning production...
  14. J

    Banning Weapons Other Than Nukes

    I have edited the CvGameUtils file once more. Now you have the option of not only banning production of a weapon but of erasing all such weapons from the map. Nonproliferation (ban on production) comes in one resolution, and abolition (destruction of all such units) in another. If both are...
  15. J

    Banning Weapons Other Than Nukes

    Thanks Ragman, but the credit really belongs to Gerikes. As to the idea of imposing arms limits on a Civ, there are some problems with that for me : 1) I barely knew how to do the present mod -- I don't really know that much about python. 2) I think that that kind of specificity, "X...
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