LOL like your thread regarding "My tier-ranking of the civs ordered according to the pros opinions."
Numerous people came on to your thread and needed clarification on what "pro" meant and you never provided the definition. You basically just regurgitated other people's ideas whether it was...
I pretty much always get National College, Heroic Epic at King level and below (levels I play). The Heroic Epic is a major delay in army and I have been DOW for being weak but I just ride it out until the Heroic Epic is finished. I think of Heroic Epic as "taking it to 11." And that is what it's...
On Prince there were a ton of wonders hanging around. I built Stonehenge in 1725. It took fewer turns than a public school.
As an aside, I got Hanging Gardens and it is quite powerful.
Just finished my first game with new patch. Those charts and replays are a great start but need some more attention.
First off, the interface on the graphs is weak. Second, the different graphs are good, but sometimes too much information is not a good thing. Try to get the graphs organized by...
Yeah this is definitely true in my current Prince game. I am building Stonehenge in 1725. There are a ton of wonders left too. It takes 3 turns to build.
I kind of like it, but I think something is off.
Yeah what about this? I tried looking through some of the menu choices to see an in game graph but couldn't find it. I thought those graphs were going to be in game too? Weak sauce if it's just at the end.
It breaks roleplay which is why people complain about it. Some spearman isn't going to do 10% damage to a tank. It's obviously not some make-believe 10% "gas cost" of fighting a battle because then artillery would lose 10% of its strength to "gas cost."
This isn't real life anyway and they...
The -1 rule is weak. 10 percent mandatory damage per attack for any melee or air unit. Weak indeed.
It's just some arbitrary thing that is put in there and everyone calls it "balance."
Why not balance it more and make it mandatory 2 damage or 3 damage. That balances things for the losers. So...
yeah like in Axis & Allies (Atari 2004), I loved those guys. I call them light artillery. There needs to be something between crossbow and light artillery (mortar team) though. Or maybe there doesn't?
Heavy artillery would be what we have now.
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