Mad Djinn explains outlines some pretty good reasoning for why this has happened in the latest up of polycast. Basically, if you come across a new island littered with forest half way across the world, you shouldn't be rewarded for bringing over a fleet of workers and chopping them all down to...
Thanks for your input, Whyidie. I've got a similar number of hours under my belt as well, although maybe not quite as many! Civ 6 has been a blast and it definitely has that "one more turn" addictive nature. Lots of weekends spent playing late into the night.
You brought up a great point...
Thanks! I'll give that a try. The weird thing is that in other games the AI has walled up its cities pretty well. I've even seen walls pop up just as my army has arrived, so the AI in the past has definitely been smarter about it. I'm wondering if the recent patch had something to do with it...
I'm in the relatively early start of a deity game (around turn 100? I'm at work so I can't check for certain) and the AI for some reason refuses to build walls to protect its cities. Russia declared war on me relatively early so I responded by taking 3 cities, including their capital. I didn't...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.