I think "Master of Mana" does have an Auto Terraform which Reverses itself back to the original state if the Nation with Auto Terraform loses this Region. Its used there for Hostil Terraforming too ( Global Spells ).
About the Golem Civ.
I dont think it is needed that Barnaxus must be the Leader. Think about it. Barnaxus was Created by the Luchiurp and was given Thought by Mulcarn but He ( It ) still is a Hero of the former Luchiurps Civ so He maybe have a Fallsave that prevents him from totaly betraying the...
I post it here because I think it will interest many People and especially Modders what this Mod Tool can do.
Ok the Game its made for is on Kikstarter and is called Wildman from Gas Powered Games and Chris Taylor.
The Game itself is Promising but back to Topic.
The Mod Tool is made in HTML...
@Valk
Will you bring a beta of Eiten out with the release of GoK ?
Or will we have to wait long ?
I know patience is a must have but infos are really a good help. ;)
Stick to MoM because its immo the best in MP (with little OOs and CTDs (mostly through to much Civs)).
Rife is near Death because the Dev Team wants to go to Civ V and is only patching it a bit up until Civ V is more Moddable ( regardles of that my hopes lie in Rife because it was my favorite...
The AI i not much of a challenge immo because of the great changes in the mod.
You have to wait after 1.4 is out for that and that can be half a jear or more ahed. :lol:
Kelp and deff bonus ? it should get malus because a Flye does not get deff bonus when entangled in the Spider Web or am i wrong ? ;)
Ok See Serpends should get a bonus because they are the Kelp Spiders. :P
Could you update your Mod again ?
Because Rife / Orbis / MoM are all OOs loving Mods. So its nearly impossible to play long enough to enjoy it. I`m wondering why this bug still remains and cant be fixed.
Or when its impossible, then take those features away to make an enjoyable game in MP.
The "Scorched Staff" event is one i like but its so lonly and to help it to overcome its lonlyness there can be more Item Events implemented like "The Lightning Rod" wich can cast a few lightning spells and the "The Sword/Hammer of Immortality" when aquipt and a unit is killed it gets a % chance...
" =Sidequest=
Unit has to be at a fort for this to cast. Cast lasts 10 turns and the unit gains 2xp/turn, but wanders blindly around. "
You are right it is too powerfull so the deff team takes it away.
But i dont know what they plan for it instead.
my suggestion would be to tweak the Adventurer...
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