Recent content by Julian I

  1. J

    Balance The Battle System

    'time and time again'... *sigh* For every time the big dog won, the big dog won a thousand. What Civ3 does good is taking that 1:1000 ratio and making it anywhere between 1:100 and 1:50. And speaking of historic facts, perhaps I'm one of those persons that are incredibly attentive to...
  2. J

    Combat Abnormalities

    Also, if the Impi was born under Aries, Cancer or Leo, it gets another 25% defensive bonus. Add another 10% if it's cloudy. Add another 15% if the city gates are facing north or east. Add another 5% if the computer's clock is showing an odd number. Add another 10% if your computer has more...
  3. J

    Die stinking battleship!I am a caravel!

    It happenned before. It happens now. And it'll keep happenning until the designers realize the following : a) 1 hp of a spearman (man - leather armor - shield) is NOT the same as 1 hp of a tank (vehicle - 5 cms. reinforced steel plating). I'm not talking about the amount of hp, I'm talking...
  4. J

    Civ3 is one big bore

    Don't you get it? It's all part of Sid's master plan. a) Firaxis announces Civ3, but Sid takes a back seat in the project, not taking an active role and letting other guys do pretty much everything. b) Civ3 is released. Of the people who bought it, 25% is angry about features that were...
  5. J

    Second Patch

    If the second one is the one that includes MP and a working editor, then it'll probably include your money. Cha-ching! Peace...
  6. J

    Unit discussions (spearmen vs tanks)

    I swear some people sit to play Civ3, but they end up playing two different games : The one on the screen in front of them and the one in their private neverland world in their heads. "Oops! Another pikeman wasted my tank! But I'm sure these are not proper pikemen. (on the screen, it...
  7. J

    Suggestion for the Firaxis(patch) - really great idea and easy to do

    Before it's too late? Too late for what? Civ3's combat system is here to stay and Firaxis is NOT gonna rewrite it. Probably more because of pride than a technical impossiblity. The only thing left to do is suggest things for Civ4 whenever that comes along. The solution? An armor class/weapon...
  8. J

    At last - Combat Log finished!

    Thanks dude... ;) And "no, thanks" about Apolyton... I'm already hitting way too many forums everyday...the last thing I need is to get involved in another one... I don't even have a username over there...I just lurk. ;) Peace...
  9. J

    At last - Combat Log finished!

    Well, it took a while longer than I expected, but here it is. I'm attaching the final log of the combat system. We're already building a spreadsheet with this data with a couple of friend, so hopefully we'll have a nice interpretation of the results and a couple of good ways to look at the...
  10. J

    So what do you think of Civilization 3?

    What do I think of Civ3? It's like sex. Except that I'm having it... ;) Peace...
  11. J

    I think I got them all...

    Dude... that's way too much. I can't thank you enough. ****, more than a signature file it's gonna be a novel at this rate. ;) Peace...
  12. J

    On the Issue of unreal combat results

    Good points. I also think that it's not *just* about the amount of hitpoints a unit has. 1hp of a spearman shouldn't be 'worth' the same as 1hp of a tank! In the same vein, the damage a spear makes when it hits shouldn't be 'worth' the same as the damage a HE or a Sabot round makes when...
  13. J

    Historical Location in Word Maps

    What I don't see is how they could test the game and don't think this wasn't a problem... Peace...
  14. J

    The joy of upgrading

    True dat... ;) Peace...
  15. J

    On the Issue of unreal combat results

    baberg: See, friend... that's something we really need to consider. But it's not all the issue in its entirety. It's not "Ooook, I had 100 combats and won 90, so I guess it's all good". We remember because many times, you lose because of something that does-not-make-sense-at-all. If I...
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