Recent content by JustNilt

  1. J

    Enabling certain units an ability to embark and disebmark before Sailing technology

    That should be pretty straightforward then. Yeah, the Maori civ was added in Gathering Storm. To manage it without that trait may be possible but as I recall, that's mostly done via the tech applying a new value in the database so that's likely to apply to more than just recon units. OTOH...
  2. J

    Enabling certain units an ability to embark and disebmark before Sailing technology

    The main tag for UNIT_SCOUT Type would be CLASS_RECON. That's mainly used to assign promotion types and to allow various units such as Great Generals to apply their special abilities to them. Are you looking to allow specific other units to embark earlier or are you trying to get recon units...
  3. J

    GreatPersonIndividualBirthModifiers is not working

    You bet! Are there existing equivalent bonuses for these already existing in the game? If so, I'd try substituting those for a test to see if those function properly or not. That'll tell us something about where things are failing to function. Wish there was more logging available but such...
  4. J

    [GS] Need Help with Unique Building.

    I'm not 100% clear what you're trying to accomplish. Do you want a unique building or one for all civilizations to use? The Trait you reference (TRAIT_RADIO_ORANGJE) doesn't show up in any of my base game files, so I assume it's supposed to be a unique building. You're also using the Pyramid...
  5. J

    How do I change yields for a civ's city center?

    Not having done anything similar before, this was a fun exercise. I literally didn't test this at all but I think this would work. If nothing else, it's a starting point. Much of what I threw in here, such as the leader stuff, was just a way of keeping track where I was as I went about the...
  6. J

    Modded unique unit not applying changes

    Personally, I prefer to keep changes such as this in the same format as the base game files since SQL can be a little tricky sometimes. That said, I've successfully updated the Barbarian Soft Cap and such using SQL so I know it can work. I'm no SQL expert but in my own setting update for the...
  7. J

    GreatPersonIndividualBirthModifiers is not working

    I think it's important to understand precisely what you wish to accomplish with your new modifiers. Looking at the commented out portions of your file, you appear to have tried to replicate the passive Great General Effect for combat strength and movement. I'm assuming the flanking and support...
  8. J

    Creating technology prerequisites

    I haven't played around with techs much but looking at the base game files, this is how the tech prerequisites appear to be set. <TechnologyPrereqs> <Row Technology="TECH_IRRIGATION" PrereqTech="TECH_POTTERY"/> </TechnologyPrereqs> Your code has spaces which may not make any difference but...
  9. J

    Localization

    I'm not particularly familiar with localization, but looking at the .modinfo you'd got there, you need to replace the xxx in the line below with an actual GUID. This is just a code used to have unique id's for each mod. Having the same mod id causes only the first one to load, as I recall...
  10. J

    Unique unit mod question

    I'm playing around with a mod of my own creation where I mix and match from existing civilization and leader abilities to basically make one I enjoy playing. I've been able to give myself other civilizations' unique units here and there, which is quite straightforward. For example, this works...
  11. J

    Really Advanced Setup Lite

    Yeah, I knew there had been some odd issues here and there. Just finally bothered to pick up GS and came back to Civ for a while so I hadn't seen it recently myself. I tried doing a few more turns but got bored testing. I'll fiddle later and see if I can get it to resolve since I really...
  12. J

    Really Advanced Setup Lite

    Seems to be some sort of incompatibility with YnAEMP. I can get this to work with any of my mods except this one. Oddly, disabling YnAEMP alone or even unsubscribing in Steam doesn't make RSL start working. I had to forcibly delete all content in the workshop folder. (I'd already done a...
  13. J

    Really Advanced Setup Lite

    Any plans to work on this or have you moved on? Is it just that you need R&F?
  14. J

    Barbarian Soft cap no longer funtional

    Sorry for the delay, life's been busy here. I have not. How would I go about doing that?
  15. J

    Barbarian Soft cap no longer funtional

    Since the Australia patch, I cannot get the soft cap for barbarians to actually increase for my units. Testing has shown there are several experience-related things in the Gameplay.xml file which no longer work. <GlobalParameters> <Row Name="EXPERIENCE_ACTIVATE_GOODY_HUT" Value="150" /> <Row...
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