Recent content by jwhitten

  1. J

    'Move your troops' - 'ignore this request' = promise to move

    We need the ability to commit "accidental murders" and then maybe have to do a lot of mea-culpas, or pay fines & penalties, or say "up-yours" or whatever-- without having to go straight to war. Maybe it changes the diplomatic stance for awhile or they demand gold as compensation.
  2. J

    'Move your troops' - 'ignore this request' = promise to move

    I think an interesting way to handle / improve some of this might be to add "Ambassador" units which cost little to nothing to make and you can pump them out like candy, which you send to another city or government where they can perform in several ways: 1. Their presence ups the "good will"...
  3. J

    'Move your troops' - 'ignore this request' = promise to move

    Yes, but they will be thanking you for the nice roast pigeon...
  4. J

    How to make more realistic wars in civ

    I don't particularly want it to be all about the military and war. But, IMO, a lot of the games problems and weaknesses come from not having good military, tactical and strategic facilities and abilities. And as I mentioned there should be some additional attention paid to transportation, trade...
  5. J

    How to make more realistic wars in civ

    Yes, I agree. If its not possible to "run out" of something, then it will not garner much attention or concern. OTOH, if what you've got is ALL you've got-- or anybody's got-- then you'll be much more highly motivated to use it, guard it, exploit it, and to go after (harass, pilfer or steal)...
  6. J

    How to make more realistic wars in civ

    Yes, I agree with these suggestions. I wasn't getting into the various subtleties for how various things could or should happen, only outlining my ideas and getting them out there to be discussed. Your thoughts are nice improvements.
  7. J

    How to make more realistic wars in civ

    My thought is that super-city status would be an extra layer on top of the existing cities. All of the cities I pointed out (LA, London, New York, etc) are comprised of various boroughs, townships, cities, etc but are (usually) collectively referred to by the dominant entity name of the...
  8. J

    How to make more realistic wars in civ

    No, I agree in general that I like managing hundreds of cities. What I dislike is that the early game tends to be pump-settlers, pump phalanx (or whatever), send off into the wild blue yonder. While there should of course be some of that, in *my* opinion, the early game should be weighted so as...
  9. J

    How to make more realistic wars in civ

    (How do I grab all of the various quotes blocks I want to cite in this thing???) Quoted: Naval Battles: I don't see that we are disagreeing here-- I think that ships should have an expanded role both tactically and strategically in civ. While there are a number of ship types that can be...
  10. J

    How to make more realistic wars in civ

    True, but two things: First, the forts would give you defensive capabilities over a wide-spread area that cities don't, and secondly, I think cities-- after the first several and/or perhaps a few technologies-- should be more expensive anyway. Civ should be a slow, progressive development rather...
  11. J

    How to make more realistic wars in civ

    -- I think your ideas are pretty good. I, for one, would like to be able to do more with forts and fortifications. I think that forts should extend a range of military influence over a number of tiles, which could diminish in effectiveness as a function of distance. They should cost gold and a...
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