Instead of nerfing the horsemen, increase the base strength of spears and pikes to 8 and 12 respectively, and make the cities harder to take. What if you had to kill the garrison before the city itself started taking damage? The garrison could receive a fortification bonus of e.g. 50%, or 100%...
I say leave the horses as they are. If the AIs prefer to build wonders, settlers and scouts instead of spears and horsemen of their own, that's their problem and not mine.
Last game I defeated Alexander around 0 AD (with horses of course). He had only his capital, with horses connected, and...
My point was that an "experienced" AI would have an idea of what you are going to build and do even before it can see your units and actions. When horsemen appear it may already be too late.
Civ is supposed to be in the forefront of interactive entertainment, so it should have the most fancy...
Very good point - AIs with neural network models for learning through experience exist in e.g. industrial robots. It would be interesting to see such a model implemented in a game like Civ. In that way the AI would learn and adjust to the patterns of the human player, forcing a more varied...
Pikes and LKs in good defensive positions may have good odds against attacking cavalry. However, the LK's melee bonus contributes nothing in this situation, while e.g. a strength 8 pike would have been outstanding.
I want a Pike to defend against mounted and nothing else. Extra strength or extra bonus against mounted (e.g. a free Formation promo) would have been better.
Chariot-rushing Pacal after seeing he had no copper :rolleyes: Holkans all over the place, killing most of my chariots and then going for my capital using the road I had built. I had no copper either but researched archery soon enough to survive.
Even on pangea maps I'd say the addition of 10% extra CR + no penalty for attacking across rivers to one of the game's key units is a decent bonus. It becomes worthless only if you normally don't build (or upgrade to) maces.
Besides, the dual-axe combat animation is hilarious... :crazyeye:
An early Marine with CR promotions available is worthless? On Archipelago/Island maps it's so strong it's almost broken. On Continents maps use it like a regular mace while taking over your continent, then upgrade to grenadiers for surprising and devastating overseas attacks with...
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