I'm currently trying to make a compatible custom civ not affected by happiness at all.
I've noticed that many additional modifiers related to happiness have been added, but I'm struggling to find any documentation or examples. Any help is welcome, thanks.
For my mod I need to check on every new turn whether the relations between the current player and other players have changed (specifically, if the player has been declared war on/declared war on other player/made peace).
Anyone has an idea on how to do this?
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