Recent content by kallussed

  1. K

    Limited cities and improved forts

    I like the idea. When I first tried playing with forts I found myself wondering what they were good for (only time I've used them in game was to fortify the location that troops were camping in to heal during a siege). A few thoughts. 1. Forts grow 1 culture per round. Makes sense as a...
  2. K

    Choplifter mod, working but...

    Fixed it! removing the comments from the PromotionInfo file seems to have worked. A bug maybe? Anyway, I'm going to work on the mod some more tomorrow then release... Thanks all!
  3. K

    Idea: Nukes and MAD

    Future tech (and possibly others) upgrades nuke damage 10% maybe? The first nukes weren't anywhere near as powertfull as the ones we have now.
  4. K

    Choplifter mod, working but...

    If I use unitcombat_helicopter then the helicopter and chopper must share the same promotions. I figured the chopper would be able to get a few things like medic that a gunship can't.
  5. K

    Choplifter mod, working but...

    So I created a mod that makes a transport chopper. Attack 16 (+25% vs. Melee, Archer, Mounted) Move 5 Ignores Terrain Cost 180 Cargo 2 : Only carries Infantry, Marines, and Navy SEALs. 30% Withdraw Chance It's sweet! Works perfectly! No new graphics, but choppers taking wounded...
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