I like the idea. When I first tried playing with forts I found myself wondering what they were good for (only time I've used them in game was to fortify the location that troops were camping in to heal during a siege).
A few thoughts.
1. Forts grow 1 culture per round. Makes sense as a...
Fixed it!
removing the comments from the PromotionInfo file seems to have worked.
A bug maybe? Anyway, I'm going to work on the mod some more tomorrow then release... Thanks all!
If I use unitcombat_helicopter then the helicopter and chopper must share the same promotions. I figured the chopper would be able to get a few things like medic that a gunship can't.
So I created a mod that makes a transport chopper.
Attack 16 (+25% vs. Melee, Archer, Mounted)
Move 5
Ignores Terrain
Cost 180
Cargo 2 : Only carries Infantry, Marines, and Navy SEALs.
30% Withdraw Chance
It's sweet! Works perfectly! No new graphics, but choppers taking wounded...
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