Recent content by KandAffar

  1. K

    Random and Automatic Harvesting

    I would like a mod that removes the ability of builders to harvest resources/woods. Instead, when an improvement is built, there is a random chance the research will be harvested (lumber mills for woods/rainforests). Also, I'd like to see Civics affect the chance that harvesting will occur...
  2. K

    2K developer weekend on Steam - still no sale on DLCs

    Imagine a hotel room costs $200 per night and comes with 2 double beds. If you rent that room alone you pay $200 per person, but with 4 people it is only $50 per person. The DLC work similar. 3 million people buy the base game, but only a portion of those buy DLC. Thus, the cost of the DLC is...
  3. K

    What's a good "Deal"

    A good deal needs two characteristics: 1. It increases your chances of winning. 2. You don't think you can get (or won't try to get) a better deal. A deal does NOT need to be fair to be good. Here is a hypothetical: I offer to give John and Joe $20 if they agree how to split it. The catch is...
  4. K

    Crowded?

    Try low sea levels.
  5. K

    Different ways to play

    Select the order you will research techs and civics at the start of the game and do not deviate. For a more lenient challenge, you may change the order at the start of each era.
  6. K

    Can't Stream when running as administrator

    This is a weird issue I ran into. If I click the "run as administrator" box on the .exe then when I try to Steam stream Civ VI will load on the streaming client, but the mouse inputs won't be transferred to the computer running the program.
  7. K

    Why Civilization 6 AI Sucks - Part 2: Settling

    One things to test, is whether the AI settles cities based upon future strategic resources that aren't revealed until the late game.
  8. K

    Why Civilization 6 AI Sucks - Part 2: Settling

    Not if it is a 4 pop city with no fresh water, granary or aqueduct.
  9. K

    Why Civilization 6 AI Sucks - Part 2: Settling

    This series is wonderful but depressing.
  10. K

    Why even bother having a trading system in this game?

    Since this is a game, the relevant consideration for a trade isn't whether it is fair. The relevant consideration is whether it will help the player win. Selling resources at a discount to a civ that is losing by a substantial margin is a better deal for the player than an equal trade with a...
  11. K

    Things that seem like they should give era points but don't

    I have a bad tendency to restart a new game each time I play instead of resuming, and my experience is that the ancient era points are certainly well-balanced. I've gotten both golden and dark classicals but near misses are more common. @ Canuck - Maybe Niagara Falls is a natural wonder with...
  12. K

    Things that seem like they should give era points but don't

    Truthfully I was thinking of -1 from the terror of having your own citizens captured and enslaved, but your thematic explanation is also excellent. Both the capturing and captured civ should get -1.
  13. K

    Things that seem like they should give era points but don't

    Another opportunity for negative era points - war weariness - every 10 turns of war is -1 point, making peace is +1 point. This would encourage, shorter, productive wars rather than long elimination campaigns.
  14. K

    Why Civ 6 AI is terrible - Part 1: Wonders

    Maybe the 5 turn delay should just be eliminated for he AI. Asking the AI to pre-plan things like Magnus chops seems a bit much. As for putting governor's in to stop loyalty, that might degrade the user experience. What is the point of a new mechanic that has no effect because even the AI can...
  15. K

    Things that seem like they should give era points but don't

    The thought was you get negative era points of you let your own builder/settler get captured, not that you get positive points for stealing the AI's. I suppose you could abuse this to try to give the AI dark ages, but the problem there is the ease of capturing AI civilians, not the idea.
Back
Top Bottom