Recent content by Katsuraw

  1. K

    Cultural unit design

    Yeah it is a mod which only affects Greco-Roman ancient-medieval units. I’m not sure if it affects Men at arms and trebuchets though. I think it’s fantastic but it seems to be discontinued. Steam link
  2. K

    Cultural unit design

    One of the gripes I have with civ6 right now is the lack of distinct cultural and regional themes in generic units. Some of the biggest offenders are the man at arms and line infantry models which in my opinion, look a little bit too ‘Western European’ for a lot of the civs in the game. Chinese...
  3. K

    Aircraft Carrier Change

    Yeah, implementing a built in ranged attack to emulate "strike missions" would allow the carrier to earn xp instead of on board planes.
  4. K

    Aircraft Carrier Change

    Ah, I thought of this. I would give carriers 2 functionalities: Scout and Strike. Carriers would have a sight of 3, movement of 3 (like it is now). Scout costs 3 movement and extends sight by 2 for 3 turns. Strike costs 3 movement and acts as a 5 range ranged attack. Promotions can decrease the...
  5. K

    Aircraft Carrier Change

    Right, but aircraft carriers have been given modifications, refits, etc to increase their effectiveness. Midway class for example was retrofitted with the angled flight deck. I bring this up because other naval units such as the naval ranged and melee directly reference physical/technological...
  6. K

    Aircraft Carrier Change

    Aircraft carriers could be reworked so that they can earn xp from their aircraft and fleets and armadas add 1 aircraft capacity each. In return, their promotion tree should change to better integrate into a fleet. Furthermore, the act of launching an aircraft should cost 3 movement...
  7. K

    Policy Cards vs Social Policies vs Civics

    I would change the Enlightenment civic and policy cards. Specifically, the civic should give 2 envoys and unlocks a card which combines Free Market and Rationalism. On top of that, the card gives +50% yields for +4 adjacency districts, and +50% yields for 13 pop. If your city has 18 pop, the...
  8. K

    [GS] TSL Mediterranean not working with GS

    I'm trying to start a TSL Mediterranean game, but it doesn't seem to want to load with the Gathering Storm expansion enabled. It puts me into the loading screen with the leaders and Sean Bean's voice comes on, I hear the loading sound early, but instead of clicking the start button, I get booted...
  9. K

    Design your own Civ VI civ

    I recently played the Conquests of Alexander mode, which was pretty fun, albeit +15 CS and +3 movement is kinda ridiculous. I think this could be expanded on with either a Rome under Julius Caesar or America under George Washington. Like the CoA mode, you get a unique great person...
  10. K

    Design your own Civ VI civ

    King Atilla's Hunic Empire Leader ability: Scourge of God Razing a city grants a +10% boost to non-food yields in all cities in your empire for 30 turns. This effect can only apply once at a time. Settling a city upon the ruins of a razed city grants it a permanent +35% Production boost to all...
  11. K

    Make Rome Great Again

    Yeah, I agree, a lot of these civs had kits that didn't age that well, but over the course of the patches, they got reworked and rebalanced. America got yield porn or CS diplomacy, Germany got buffed from the IZs getting adjacency from engineering districts, England was reworked to the point...
  12. K

    Make Rome Great Again

    I recently introduced a couple friends to Civ VI and recommended them to start with Rome. In fact, the motivation for this post was because I was inspired to relive the Civ VI Rome experience after watching them. Outside of removing the monument/granary debate, I don't actually think Rome is...
  13. K

    Make Rome Great Again

    While it's true that Rome never pursued trade with foreign powers, the far flung empire did run on domestic trade. Grain and gold came from Egypt, marbles from Greece, North Africa and Italia, Silver from Iberia, etc. All of it conjugated in Rome, to the point that in the twilight years of the...
  14. K

    Make Rome Great Again

    Whenever I play Rome, I always kinda get miffed by the fact that Rome herself never ends up that powerful. That, and that I find Rome's gameplay relatively boring outside of early war with a Legion rush. I think it would be neat to give incentives for Rome to build up their capital, it would...
  15. K

    Grievances and relations policies

    I think it kinda sucks that your relations with other civs are so heavily dependant on grievances generated from others, even, as many have pointed out, against civs that they have yet to meet. The effects of these are definitely felt most in a religious/domination game, due to the massive...
Top Bottom