Recent content by Kelem

  1. K

    Multiple upgrades for units ?

    Some thoughts : 1- Though not impossible, alter AI for unit upgrades seems too much dependent on future expansions/patches that could corrupt it, just look at some mods that will not work with G&K. So, better to leave it. 2- Keep the troop lines upgrades for AI and block troop building for the...
  2. K

    Multiple upgrades for units ?

    Hi Spatzimaus and thanks for your answer, Damn, it seems that modding is not as easy as in Civ IV. But, would it be possible to "force" AI upgrade decisions using certain events, for example : - OnActivePlayerEnd : looping thru all units, testing for each AI unit if it is able to upgrade, if...
  3. K

    Multiple upgrades for units ?

    Hmm, maybe I didn't explain correctly what I would like to implement. AFAIK, in Civ V, there are only troops lines, like Warrior -> Swordsman -> Longswordsman -> Musketman ... I would like to implement troops trees like in Civ IV : Warrior -> Swordsman -> Longswordsman -> Musketman ...
  4. K

    Multiple upgrades for units ?

    Hi all, After searching for a while, I didn't find any answer about multiple upgrades for units, like in Civ IV. Personnally, I prefer few troop trees than several troop lines, so I would like to implement this kind of feature. Anybody already worked on that here ? It seems that I need to ...
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