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I suspect Firaxis is pinning its hopes on the Switch 2 launch. I was thinking that was a hail mary pass, but I happened on this Nintendo Life article (link) on the UK retail sales numbers at Civ VII's launch. Granted these are retail, but the split is PS5 47%, Switch 27%, PC 17%, Xbox 10%. You...
Weirdly enough it does seem to save the file, though I haven't tried loading one of those "failed" files. The failed ones seem to take much longer to save (~5 seconds), and it's almost like it's hitting a timeout, throwing an error message, and in the meantime it completes.
Autosaves seem to...
Anyone else getting an "Unable to save game" message since 1.2.1 came out? If I try again, it usually works, but it's not the kind of message you want to see. I assume it's a mod incompatibility but since I use several mods which affect save games it, wouldn't be trivial to figure out...
I figured they'd have to do something like this, otherwise "One more turn" would almost require you to keep the cities and take the max happiness hit from exceeding the settlement limit (7x5=35 happiness penalty IIRC). Established settlements could probably absorb that, but things would probably...
Go for it. My main driver is that because I lower the number of AI players; I can't use the capital conversion belief. But my pants would spontaneously combust if I didn't admit to liking the min-maxing of using mostly merchants. :lol:
As you point out, you do have to build the Temples...
Great info, and I'd add that in Exploration Age Distant Lands towns, you're almost certainly going to be using the ageless buildings to bridge a path to water so that you can build a Fishing Quay and ship your booty home.
Not your rear-end of course. Treasure. Yeah, that's it. 🤣
Yup, the "Dawah" belief unlocked with Theology, and it's my go-to pick because it has a several advantages that may not be immediately apparent:
It will fully convert a settlement that's already following another religion (i.e., it converts both urban and rural at once)
Though it's more...
I've noticed that if you place something onto a rural tile but then cancel it before any work is done, the game basically won't let you place it anywhere else because it's already freed up the rural population to be placed elsewhere.
It doesn't actually tell you that of course, you have to...
I'd be willing to bet that "Reveal all" doesn't disable the visibility code but rather flips the "seen" flag for all of the tiles, which is why there is no going back. Since it was designed for debug purposes I guess the assumption was there wasn't a need to revert, so flipping the flags was the...
I like your ideas, and I'd add a defensive policy that imposes a short cool down on conversion - nothing is more irritating than missionaries slipping in on the last turn of the age (after you've finished your moves, natch) and flipping your city. Or worse, when it happens during the plague...
Check the "New Resources" thread - there's a whole discussion on how allowing treasure resources to spawn on both hemispheres messed with the distribution logic and made it much harder to accumulate treasure.
You've hit one of the real underlying problems with Civ VII. . Some of the systems, as currently implemented, can only handle so much change. This is probably one of the reasons why there aren't large and huge maps available out of the box. Those will need to be rewritten, which is going to take...
You want a job? Cause you're talkin' my language.
What's interesting is that there's starting to be more overlap. It's less about scale and more about complexity of systems and their attendant interactions. Civ VII is a collection of interdependent systems, and it's hit the tipping point where...
Good lord. Understanding the output and the impact of changes requires both micro- and macro-analysis plus a healthy dose of statistics. For the type of work I do, that's when I'd call in an enterprise architect. I'm nowhere near smart enough to see the totality much less forecast the impact of...
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