Recent content by KevinHawke

  1. KevinHawke

    Having trouble adding in leader passive trait - Invalid Reference in TraitType. [SOLVED]

    Sorry for the multiple posts in the row, but I've made a small discovery. After a bit of testing, it turns out that neither the Civ Trait (Awakening) nor the Leader Trait (Future Witness) work properly. However, I added in an extra wildcard slot to the Civ Trait as a test, and it worked despite...
  2. KevinHawke

    Custom Civilization Mod Help

    I had a lot of trouble making the art, but following this tutorial helped. I used the template art files, opened them in Paint.net, deleted what was there, and then pasted in my desired art. After that, saving them and following the rest of the tutorial for art worked. I think there might have...
  3. KevinHawke

    Having trouble adding in leader passive trait - Invalid Reference in TraitType. [SOLVED]

    So, after cross-referencing both Teddy Roosevelt's and Hojo Tokimune's traits, I've written a code that I think should give my land units +7 combat strength and 25% bonus EXP while on my nation's home continent. Additionally, the trait is meant to give them +1 movement and ignore terrain costs...
  4. KevinHawke

    Having trouble adding in leader passive trait - Invalid Reference in TraitType. [SOLVED]

    Ugh, looks like another syntax error... I'll just leave this snippet of code here and update the main post with my new files. If anyone can find the error for me, I'd appreciate it, but I'll be sure to reply if I manage to fix it on my own tomorrow. EDIT: FIXED! Forgot the closing parentheses...
  5. KevinHawke

    Having trouble adding in leader passive trait - Invalid Reference in TraitType. [SOLVED]

    Ah, thanks a bunch! No more errors during loading. Unfortunately, a quick test game shows that the combat strength on home continent buff isn't working. Looking at the code for Teddy Roosevelt's buffs, it seems I need to add new Modifiers with the type MODIFIER_PLAYER_UNITS_ATTACH_MODIFIER, and...
  6. KevinHawke

    Having trouble adding in leader passive trait - Invalid Reference in TraitType. [SOLVED]

    Whoops, didn't notice I'd only uploaded a single part. Anyway, I've uploaded the mod in its new state. The syntax error seems to be in reference to the section CIVILIZATIONS: TRAITS in Ylisse_GameDefines.sql, specifically this section...
  7. KevinHawke

    Having trouble adding in leader passive trait - Invalid Reference in TraitType. [SOLVED]

    Okay, so I think I've been able to successfully code in the Civilization Trait, but I'm now getting a syntax error for this specific bit of code. I can't seem to figure out despite looking over these lines for over an hour, so would anyone mind helping me spot the stray punctuation mark here...
  8. KevinHawke

    Having trouble adding in leader passive trait - Invalid Reference in TraitType. [SOLVED]

    Thanks so much! I had a feeling it was something as simple as forgetting a semicolon or a few apostrophes... I managed to work on defining REQUIRES_PLAYER_AT_WAR in the meantime, which led to a REQUIRES_PLAYER_AT_PEACE error, which eventually (after much cross-referencing a few more bits of...
  9. KevinHawke

    Having trouble adding in leader passive trait - Invalid Reference in TraitType. [SOLVED]

    Could the issue just be that the REQUIRES_PLAYER_AT_WAR doesn't exist? It doesn't give an error to REQUIRES_PLAYER_AT_PEACE, so maybe I have to define REQUIRES_PLAYER_AT_WAR or else it prevents the game from reading the rest of the file (including the unique Building and Unit). I was looking...
  10. KevinHawke

    Having trouble adding in leader passive trait - Invalid Reference in TraitType. [SOLVED]

    Aha, I knew it would end up being something silly like that... I guess that's what happens when you work past midnight. Thanks for the help! Unfortunately, I'm still getting the same error even after correcting that line to the proper two columns. When you say that I haven't added entries to the...
  11. KevinHawke

    Having trouble adding in leader passive trait - Invalid Reference in TraitType. [SOLVED]

    Hey, everyone. I've been working on a custom Civilization based on a template and have had a lot of success in modding in the art, game text, and even adding in a custom unit and building with modified stats. Here's what I've been able to succeed at so far: - New Leader art, icons, etc. - New...
  12. KevinHawke

    New icons aren't appearing in game.

    Sorry for the very late response (busy week for me), but this is the one:
  13. KevinHawke

    New icons aren't appearing in game.

    Well, I managed to fix my issue by starting over entirely and using a new tutorial that used a different method of adding new art assets. It's working flawlessly in game now, thankfully, so I can move on to the tough stuff - modifiers!
  14. KevinHawke

    New icons aren't appearing in game.

    I've been working on modding in a new Civilization (Lucina of Ylisse), but I've run into a bit of a roadblock after making some progress. I followed this YouTube tutorial () and managed to get the text in-game and in the Civilopedia to change. That's about as far as I got, though, because I've...
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