Recent content by KGrevstad

  1. K

    Total Realism 2.4 (final Warlords version)

    Is it possible to use the Full of Resources mod with TR? BTW, great job with the mod, Houman and company. ;) --Kristine
  2. K

    [MOD] Realism:The Third Resurrection

    It's a lot of work, eh, Houman? :) I think you're doing a great job. --Kristine
  3. K

    [MOD] Realism:The Third Resurrection

    Perhaps you've heard of patience, junter. It's a virtue. The revolution referred to is that one which happens prior to cultural flipping and these cities wind up as either yours or your opponents, depending on the direction of flip, of course. Reading the manual can possibly substantially...
  4. K

    [MOD] Realism:The Third Resurrection

    I think is the minimum number of units a city gets when it revolts. And they are free to the new civilization. --Kristine
  5. K

    [MOD] Realism:Resurrected

    The Realism_0.63.zip file is still there and the link works for me. I don't know why it won't work for you, and the file is too large to send to you as an attachment. If you will be patient, Houman will be releasing v0.64 any day now. --Kristine
  6. K

    [MOD] Realism:Resurrected

    Houman, I do appreciate you picking up this work. As for the GreenMod, it's not in the ChangeLog because I hadn't finished it. And you are correct, I only took the resources from the GreenMod. Of course, you can take whatever you want. One other change I made is the IceBreakerMod, v1.0...
  7. K

    [MOD] Realism:Resurrected

    According to MasterLexx's tutorial, under the title "The ingame icons artwork" : The order in which the resources appear in CIV4ArtDefines_Bonus.xml tell the game which miniicon to use. If there are more resources than minicon sqauares with a blue/green dot on the side, the game will start over...
  8. K

    [MOD] Realism:Resurrected

    Houman, Like I believe I said, I think I've done all the changes indicated in the v0.64 notes, with the exception of integrating the .tga files. However, if you just overwrite them, you will destroy two of the images that are part of the Lost Wonders mod. So you must ADD the Greenmod images...
  9. K

    [MOD] Realism:Resurrected

    Houman, that list of changes was work that was already completed, so you shouldn't have to do anything to implement them. The Desert map values can be found in the file CvMapGeneratorUtil.py. The Privateer is referred to as "UNITCLASS_PRIVATE" in the xml code. The Lost Wonders links are...
  10. K

    [MOD] Realism:Resurrected

    FWIW, over the course of a little more than a month, there were about 2500 downloads of the last release. --Kristine
  11. K

    [MOD] Realism:Resurrected

    I've released the files to Houman, so coordinate with him if you want to translate any more files. --Kristine
  12. K

    [MOD] Realism:Resurrected

    Thank you, Houman! But I think the poster was referring to Jaynus. If you'd like, I can make available my working files. The last thing I was working on was integrating portions of the GreenMod 2.0, specifically the new bonuses (resources). I had pretty much finished the integration except...
  13. K

    martian settler

    As far as I'm concerned, there's only one reasonable look for a martian.
  14. K

    [MOD] Realism:Resurrected

    FWIW, I always research a couple of other techs before I go for archery, although I do keep some focus on military, training warriors and expecting to lose several. The increased challenge of the barbs is just part of the slightly increased challenge of this mod. If you really don't like the...
  15. K

    [MOD] Realism:Resurrected

    For reasons of personal circumstances and obligations, I am no longer able to work on this mod. If anyone is interested in picking it up and doing something with it, you have my blessing. --Kristine
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