Just for the sake of science, I ran the game with Windows Media Player in the background. Same deal; when the sound cuts out in game, WMP raises an error stating that something has interrupted the audio service. Interestingly, if I restart WMP without restarting Civ V, then a few minutes later...
Yes, the game runs fine after the sound cuts out.
I tried playing Winamp in parallel while playing Civ V. When the sound cut out in Civ V, Winamp died too. I got an error from the Nullsoft DirectSound Output process that said, "Error creating DirectSound buffer. Error code 88780096." After...
I'm having trouble with the sound in Civ 5. Everything runs correctly through the intro movie, game menu, and the first few minutes of playtime. Inevitably though, all sound abruptly stops working. No music, game, ambiance, or interface sounds. The only way to recover is to restart the program...
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