Recent content by King Bulrush

  1. King Bulrush

    [MOD] MagisterModmod

    Merry Christmas and happy holidays! I think I found a gamebreaking bug related to these masks. Short version: unequipped masks stationed in cities will cause the game to freeze when allied AI players unsuccessfully try to get to them. Long version: It looks like the newer version of this...
  2. King Bulrush

    ROTQM13: Rolling Over The Quintet's Magic

    Blessing of Amathaon doubles the amount of resources on the map. This theoretically means that it is twice as easy to find a good (i.e. with resources nearby) place for founding cities. Normally this would help all players equally, but I was thinking that it might disproportionately help the...
  3. King Bulrush

    ROTQM13: Rolling Over The Quintet's Magic

    In case we are debating game settings, I would vote against always war. We don't need that kind of limitation. We are going to do plenty of fighting trying to get allies. And if you want more fighting, we could start with agressive AI, and raging barbarians. As for other settings, here are some...
  4. King Bulrush

    ROTQM13: Rolling Over The Quintet's Magic

    So, are we still doing this (the new game)? Or do people want a longer break?
  5. King Bulrush

    ROTQM13: Rolling Over The Quintet's Magic

    I will be completely unable to participate in any way for the next two weeks. After that however, I'm up for a new game.
  6. King Bulrush

    ROTQM13: Rolling Over The Quintet's Magic

    For your reference, here is a screenshot of one of my latest games played with this script. I have zoomed out as much as possible to show a larger area of the map. I hope the details are still visible: Notice all the narrow ishtmuses that make for good defensive positions. By the way, this...
  7. King Bulrush

    ROTQM13: Rolling Over The Quintet's Magic

    This sounds a lot like Erebus continent script with medium or low cohesion setting. The "stock" Erebus map script that comes with vanilla MNAI tends to create maps with permanently isolated civs, requiring amphibious invasions to conquer them, which tends to make things too easy for the human...
  8. King Bulrush

    ROTQM13: Rolling Over The Quintet's Magic

    This is what I meant: https://forums.civfanatics.com/threads/mapscript-erebus-continent.308590/
  9. King Bulrush

    ROTQM13: Rolling Over The Quintet's Magic

    Recently I tried to play a game on Magister's ModMod and a fun fact I found out is that this particular ModMod has a great wonder called the Crucible which shuts down magic (eliminates mana nodes and magical promotions). And canonically, according to the game lore, it is built by the Bannor -...
  10. King Bulrush

    ROTQM13: Rolling Over The Quintet's Magic

    Which elven queen? There are two of them. You should capture both of them and trow them in the vat together. This will heal the rift between the dark elves and light elves by making them both purple elves, thus restoring order for the glory of Junil. And to answer your other question: No, we...
  11. King Bulrush

    ROTQM13: Rolling Over The Quintet's Magic

    Oh, I love naval combat. Time to research Galleons and build our invincible armada to crush those last islands. :D:D Alternatively, if we are in a hurry we can convert to octopus overlords for clerics with water waliking + tsunami = no need for shore bombardment. We would loose Valin and...
  12. King Bulrush

    [MOD] MagisterModmod

    As I have seen it suggested in this thread before, I checked the logs from before the game freezes and these are the final lines of the log: (the city Garduk is controlled by the Calabim and this happened during their turn. I have seen the suggestion of entering the worldbuilder in such...
  13. King Bulrush

    [MOD] MagisterModmod

    I'm not sure if this helps but I distinctly remember successfully completing the "Nature's revolt" ritual when playing with this mod about a year ago, without immediately crashing the game. So maybe whatever code is causing the crash was added during the last few updates.
  14. King Bulrush

    [MOD] MagisterModmod

    Aaand... it's the end of the line for my current game. I made it until turn 361 when it eventually stopped. Once I press the end turn button the game becomes completely unresponsive. There is no error message and no discernible cause for this.
  15. King Bulrush

    ROTQM13: Rolling Over The Quintet's Magic

    Last time I checked, our current map has very few mana sources, so going for a tower victory would have been extremely difficult and/or tedious (although getting palace mana from vassals/puppets might have helped a bit. I personally regard tower victories as an alternative to conquest/domination...
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