Recent content by King Doom

  1. K

    Final Fixes Reborn

    Any chance you could maybe make monstrous creature disable the animal blood ability? kinda annoying to capture fenris or the rhamnosaurus and accidentally kill them to dish out a promotion to someone. (Also maybe give 'Boar hero' a name? I suggest Grums)
  2. K

    Final Fixes Reborn

    Couple of issues with events - I got the one about finding a new assassins guild and selected the option to receive an 'order of the night blade' unit, but he never actually spawned. The other one is the poisoned water supply. I had an option to spend gold and clean the water or leave nature to...
  3. K

    Final Fixes Reborn

    Is there a reason Mokka spawns with channeling 2? He doesn't actually seem to gain any experience or level up, and he doesn't have any spells either.
  4. K

    Final Fixes Reborn

    just had the civil unrest causes improvements to be destroyed thing, got a popup that was something like 'LOOTERSEVENT_4', didn't think to record it till after I'd closed it though.
  5. K

    Final Fixes Reborn

    I had no idea that that was even a thing, and yeah, the concept entry there explains it all perfectly.
  6. K

    Final Fixes Reborn

    Yeah, I didn't think save games could be edited that easily, how to I change the hidden options so it doesn't automatically start with no events flagged though?
  7. K

    Final Fixes Reborn

    So there's no way to fix it for the game I've got running now? What exactly do I need to change, anyways? I'm assuming there's a 1 that needs turning to a 0 in an ini file somewhere.
  8. K

    Final Fixes Reborn

    Running the most recent version, were there any changes to event frequency? I'm using the (I think) living world game option that doubles the frequency of events and I've just realised that the previous game I played I didn't get ANY events, not even the barbarian heroes/dragon spawning, and so...
  9. K

    Final Fixes Reborn

    Nope, first thing I looked for and there was no option anywhere, plus all the other units I transport by boat automatically become embarked when I move them off a land tile onto a boat.
  10. K

    Final Fixes Reborn

    Nope, these are just the basic barbarian lizardmen that spawn randomly - I caught one in the middle of the map so he couldn't have a bird.
  11. K

    Final Fixes Reborn

    Hope I'm not being annoying here, but I managed to luck out and find the beguiling jewel and then captured a lizardman with it, turns out that lizardmen can't use boats - they can hop onto them as long as the boats are next to land, but they don't count as being aboard them.
  12. K

    Final Fixes Reborn

    Ah, one other thing I just noticed is that if you claim the Rimwell isle, it spawns your factions fort commander unit who promptly drowns because it doesn't have any sort of water walking ability.
  13. K

    Final Fixes Reborn

    Hey, this may or may not help but I just ran across a barbarian city called 'Stoville DOES THIS APPEAR?' I can in fact confirm that yes, it does appear. Oh, and I promise to build a shrine to whoever made the creation rank 3 bonus not utterly worthless.
  14. K

    Final Fixes Reborn

    Just wanna say that it's absolutely incredible you are still working so hard at this - it's fantastic that such a brilliant mod is still being developed.
  15. K

    Final Fixes Reborn

    Dunno if these has been mentioned before or not, but the barb city Stoville is named 'Stoville DOES THIS APPEAR', so I think the answer to that one is a yes. There's also a fairly rare event about an influx of students if I remember right - one of the options is to get a library, the other...
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