Recent content by kipkuhmi

  1. K

    Problem with GlobalTypes.xml

    Hi everybody, it seems that my GlobalTypes.xml ist not loaded into my mod. I have "Modular XML loading" activated, and all my XML files reside in My Games \ BtS \ MODS \ DaysOfGlory \ Assets \ Modules \ XML All the other files are okay, but not GlobalTypes.xml. I tried naming it...
  2. K

    Dynamic memory error?

    Hi everyone, since Christmas I haven't been able to play my mod. Single Player is fine, but when I try to start any Multi Player game, the whole game chrushes the moment I want to start the game. Opening the crash dump with WinDbg, I'm getting this Analysis: I guess I have Troubles...
  3. K

    I don't understand "ContourGeometry" ...

    I have a building with a pavement object. This pavement is a simple square plain which smoothly bend and merge into the landscape (like the city streets or the airport runway). Now I understand this should be accomplished by "ContourGeometry" in Nifscope. But whatever I try, I just doesn't...
  4. K

    Buildings disappear with custom era

    Hi everybody, I've implemented a new era at the end of my "Days Of Glory" mod's tech tree ("transcendent era"). It's working without problems, except for one strange thing: On reaching the transcendent era, some buildings and improvements become invisible. That it, they are still active...
  5. K

    SDK-Problem: setPlotType()

    @deepwater Sorry for not answering earlier. I had no time over the last weeks to look into the problem, but now I'm confident about finally having found and solved it. The Great Wall was responsible for it. I still don't know what exactly that Wall didn't like about my land reclamation and why...
  6. K

    Crazy compatibility problem between ssd and hdd

    Good news is, multi player games seem to work between SSD and HDD computers when setting up un-modded Civ BtS games. So it must have to do sth with my mod. As I have certainly never written any command for the CvCoreGameDLL.dll to fiddle around with memory allocations, the error could be about...
  7. K

    Crazy compatibility problem between ssd and hdd

    No problem. :-) I'm sorry there's not much more information that I can give. To my understanding it's very probable there's a compatibility problem between the ways SSDs and HDDs store their data. So for a beginning I would just like to know if anyone has ever tried Civ multi player between...
  8. K

    Crazy compatibility problem between ssd and hdd

    Thanks for the reply. a) It's a mod that I'm writing myself. We've been playing it for quite a long time now, never had this kind of problems however. It appeared for the first time after I had installed my new SSD. a) + b) I think there's a misunderstanding. We're both running Civ under...
  9. K

    Crazy compatibility problem between ssd and hdd

    Good morning, yesterday my friend and I tried to play Civ IV BtS (a modded version) in multi player mode. I'm using an SSD (OCZ Vertex 2 Agility) in my computer, my friend a traditional HDD. My system's specs are the following: Mac Pro (Early 2009) 8-core 2,0 GHz 12 GB RAM Windows 7...
  10. K

    Solid state disk / MOD / MP problems with Civ4

    When crashing, the application generates a crash dump whose last line reads as: ntdll!RtlInitUnicodeString+0x1f3:
  11. K

    Solid state disk / MOD / MP problems with Civ4

    Another strange thing: every now and then, when starting Civ from my SSD partition, it tells me that my computer doesn't meet the required system specifications - which, of course, is ridiculous.
  12. K

    Solid state disk / MOD / MP problems with Civ4

    Hi everybody, I'm trying to get a mod running in Civ4 multiplayer. Computer 1 has a SSD installed, computer 2 a normal HDD. The players can communicate in the LAN lobby, but when starting game setup Civ4 crashes. When I run the mod with two normale HDDs, everything seems okay. No problem...
  13. K

    SDK-Problem: setPlotType()

    Sorry, I couldn't read my own hand writing there. :) It's "changeUnitsPerPlayer()", not "changeUnitsPerPlot()"
  14. K

    Problem with updating cultural borders after plot change

    That sounds good. Did you use the SDK or Python? And did you try turning Ocean into Land? Could you post me a code fragment? This could be a great help. @Tholal Unfortunately, I've discovered by now that it does not seem to be related to visibility. Thanks anyway.
  15. K

    SDK-Problem: setPlotType()

    This is the strangest thing ... I have changed the code a little bit and put the main trunk into the CvUnit::kill() function. The general idea is first to get rid of the unit and then to turn the water plot into land. It all works smoothly until the "setPlotType()" command. This is the code...
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