Recent content by Kirael

  1. K

    change fog color?

    You are amazing. I'll give it a try. Again, thx ++ Angel
  2. K

    change fog color?

    thank you! of course i had to go thru all the files in that folder, but at least you gave me the folder. : ) Do I need to repack the .csv file back into the fpk to get it to work? I haven't played with those files yet thx much Who! ++ Angel
  3. K

    disable auto-select of units??

    .704, I think, is the last one
  4. K

    TreeGrowth

    Better than a pound on the head : ) and I *know* what you mean thx ++ Angel
  5. K

    TreeGrowth

    I think these are in an fpk. You'd have to unpack it. Also <ArtDefineTag>ART_DEF_FEATURE_FOREST</ArtDefineTag> is an art def feature. when you build something, it uses <ArtDefineTag>ART_DEF_IMPROVEMENT_FARM</ArtDefineTag> I've tried swapping the two and it simply draws nothing...
  6. K

    change fog color?

    Is it possible to change the color of the fog? The white is harsh on the eyes... Is it possible to change the color of the fog on the minimap? A neutral grey maybe, or a darker neutral color would be clearer on the minimap It must be defined somewhere but I haven't managed to find...
  7. K

    disable auto-select of units??

    A new feature was intro'd with G&K that regularly makes things harder than they need to be. Every time 1= a new turn starts, 2= you exit the city screen, or 3= you promote a unit the game auto selects another unit and jumps to it. Is there any way to stop this? Turning off cycling...
  8. K

    Mod request == show barbarians on minimap

    Hello, Not sure where this post goes but... The game notifies you when a new barbarian encampment spawns. Is there a mod, or does someone feel excited about coding one, that would put a small red dot on the mini-map for each barb camp known? Seems it would be much easier than having...
  9. K

    TreeGrowth

    This should be easy. It already selects a tile (randomly) It tests whether the spot is valid if so It generates a forest there. All you'd have to do is run the same code, but on a user defined spot instead of a random spot, ne? I considered coding it, but don't know the lua well...
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