I thought "BUGFIX_RESEARCH_OVERFLOW" option should be 'abandoned option' as this option exists since before official fix patch. But you made micro-mod which enables this option and I just wondered what this option does. Best way to solve my question is looking into code, of course, but I...
I knew that you fixed this crappy bug before official patch and I used your mod with gratitude. But just out of curiosity, I wonder this micro-mod exists for what now. Does this remove the limit the max beaker overflow and use correct overflow math instead of bugged one? Or just for old version...
Would you please implement Remove Radaring feature from the NQ mod?
"Radaring" means that when you tried to move your civilian unit to invisible location, tiles occupied with other player's unit show as red circle (not movable tile) so you can use this bug like "Map Hack" on singleplayer and...
OK. I've figured it out. The Lua and XML which have same file name must be in same directory. If not, it seems to that they won't associated.
But when VFS true, they associate each other.
Because of this ContextPtr:SetHide and other xml related functions didn't work at all.
Really? I should set my mod VFS true to work correctly on LuaEvents.AdditionalInformationDropdownGatherEntries.
Otherwise its window won't appear. Weird.
I referenced some mods, such as Quick Turns, IGE, InfoAddict and they also set their UI file VFS true.
For example,
InfoAddictInit.lua and...
When making new UI Context, You always should set your UI xml file VFS: true.
And if you add xml file into InGameUIAddin Entry, not lua file, you also should set your UI lua file VFS: true.
Otherwise it won't work.
http://modiki.civfanatics.com/index.php/VFS_(Civ5)
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