im sorry i thought i was in the main one
it still did not work not sure what else i need to do
i also would like to make the fallout do dmg to the units in it like 25 or something per turn that way it would be a tad harder of a game
<GameData>
<Features>
<Row>...
Hello i have a qu i am trying to make the nukes a tad more menacing i want them to do more dmg and fly farther i have my codes but they are not working can any one help
http://www.classicoutdoorsmag.com/files/modtest.png
<GameData>
<Units>
<Update>
<Set Cost="500"/>
<Set...
i did this and it works good
<GameData>
<Improvement_Yields>
<Row>
<ImprovementType>IMPROVEMENT_TRADING_POST</ImprovementType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>1</Yield>
</Row>
<Row>
<ImprovementType>IMPROVEMENT_TRADING_POST</ImprovementType>...
lol o crap it worked that time i do have another question lets say im going to stay in the same table </Improvement_Yields> do i keep typing </Improvement_Yields> on the next item or can i skip that and just type that at the end of all changed in that table like updating or adding new items
and...
<GameData>
<Improvement_Yields>
<Row>
<ImprovementType>IMPROVMENT_TRADING_POST</ImprovementType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>15</Yield>
</Row>
</Improvement_Yields>
</GameData>
http://www.classicoutdoorsmag.com/files/modtest.png
this is my codes can...
Hello i have a qu i am trying to make a mod that will make a trading post add production and make the gold it provides change to like 5 gold how do i do this i have a mod but every time i compile it and test it it never works
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.