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Initially, I didn't saw the benefit of slavery too, except when rushing units when under attack or whipping excess population away. But the 30 hammers per population (normal speed) are very powerful in the early game. Especially when you whip with maximum overflow.
Suppose you have a size 4 city...
If you're looking for a major pre-columbian native american urban centre north of Mexico, I'd go with Cahokia. Must have been a major settlement of the mound building Missisippi culture. Check it's wikipedia site.
:blush: That's on deity level. Which is ridicously hard compared to immortal btw.
Here are the correct AI starting units on each level, besides the initial settler:
monarch: 1 archer & 1 scout (if civ has hunting) or another archer if no hunting
emperor: 2 archers & 2 scouts
immortal: 3...
If you can win very comfortable on monarch, you should have moved up to emperor a while a go. I found the leap doable, and it made the game more enjoyable. The AI expands faster now, they start with an extra settler. Researching for the AI becomes slighty cheaper, and for you slightly more...
Definitely marble for me.
Can't remember when I built the Pyramids, the Great Wall or even the Hanging Gardens for the last time. The Great Library is usually the first wonder I erect, and masonry a tech is typically backfill when I get the alphabet.
Almost nothing is known of these leaders personality. In Pacal II case only some temple inscriptions mentioning his military successes as the leader of Palenque (LakamHa). They also found his rich grave, maybe this was the connection to financial.
I think it's more annoying that Zara Yacob and...
I'm an inverse racist in this game: for some reason I tend to attack civs of the some colour first:crazyeye:
Too many civs of the same shade on the continent isn't cool. Civ 3 gave civs an alternate colour, to avoid these situations of confusing borders. Would have been nice in this game too..
"Another weak combination, Mansa Musa doesn't really have anything going for himself or his civilization. Culture will be extremely important, because unless you manage to get some cities early, you'll have trouble otherwise extending your borders."
Financial and Spirtual, worthless indeed. Did...
I always disable tech brokering, simply because it slows down the tech pace a bit (I simply don't like 16th century tanks) and relaxes the competitive tech trading business a bit. You can safely trade a tech to one civ, without having to trade away the tech to every other civ right away...
Religious wonders are great. If you run the AP religion and have built the University of Sankore, the Spiral Minaret, and the Sistine Chapel you receive a bonus of respectively 2:hammers:, 2:science:,2:gold:, and 5:culture: per religious building(representing your state religion). So, having a...
Interesting to read your experiences. The one-defender-left scenario probably is an extreme case, but the AI has poor judgement in conquering cities. Multiple-turn bombarding city defenses despite overwhelming numbers and delayed attacks (for healing?) are commonplace and gives away the surprise...
How often have you encountered this ankward situation:
An AI civ declares war on you and moves its stack of doom to your border city. You, ill prepared, whip a defender and rush your troops to the city under siege. It is too late and too little, the enemy catapults reduce your defences...
Interesting, since I only whip buildings: I thought whipping workers and settlers is inefficient. I should try it with maximum overflow.
And what is the mechanism behind whipping a forge? The production bonus only applies to the overflow, right? But isn't this the same as you chop a forge?
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