D'oh! Didn't realize it was broken. Ah well, I finally figured out after all this time that going after planets in a large sphere of influence was a bad idea. :lol:
Strangely enough, even though I'm horribly evil, and I have influence starbases in everyone's face, they're all ally/close with...
Ok, so I've built the MCC and I have overlapping influence starbases near clusters of large planets (none are capitals). They all have the skull & crossbones but they're not flipping. I thought the MCC was supposed to speed it up? Or is that only for planets near the world it's built on?
Hiya,
I'm currently playing as Terran Pacifists, with five random races/intelligence in a medium galaxy on normal difficulty.
In GalCiv1 I obtained it rather easily, but I'm having trouble in Dark Avatar. I can keep everyone at peace with me no problem, my main problem arises from my inability...
I have my 4k BC save since I'd rather start fresh once I get a little input on this (that and I accidentally gave my exploring unit the CR upgrade, dur). I'm playing as Mansa, who turned out to be my favorite civ and I've manage to finally decide on a space victory, after dozens upon dozens of...
Um, hello. I'm back with one more question (something always seems to be cropping up!): I see a lot of references to people preferring to be builders instead of warmongers. I'm just curious what that means in terms of this game (aside from focusing on wonders/bigger cities) and what type of...
One weird thing I've noticed concerning barbarians is that I can be expanding my empire in total peace for years, but as soon as I declare war on an enemy to get him away from my borders barbs start pouring in from everywhere on the map.
I need to add Saladin to my worst enemies. For some reason I ALWAYS get this guy as my closest neighbor and he likes to plunk down cities right up against my borders.
It always happens in the games where copper is very, very far away from my starting city so by the time I hook it up and get...
As I read those links (and the civlopedia), this is definitely what I'm going to be attempting. My main problem now is choosing the right leader. Not so much in traits (though creative WOULD be nice) but in my weird way that I need to pick a leader who I could envision attempting something like...
Well yeah, I certainly agree there would be some fighting required for control of a city, but not the primary means of taking the other cities. At the very least, have a few standing forces ready to go on the defense/offiense at each of the new border towns, just in case.
Is this possible? I mean, picking a civ with the creative trait, and gaining a domination victory primarily by enveloping other civ's cities within your borders?
When I played GalCiv II my favorite victory was the influence victory because it was an interesting alternative to aggressively...
About the only thing I hate about barbs is when there is a barb uprising when I've only met 1 or 2 other civs early in the game, and they destroy a third one that I didn't even know about yet. I usually restart a new game since I'd like to meet everyone at least once before they start getting...
Well, in my limited game experience, I had a particularly annoying session today where I was on the northern-most peninsula of a continent that lead to a bottleneck. I was pretty stoked at first (good resources, copper/iron/gold all within reasonable reach with the settling of a second town)...
Ahhh OK. I understand now. I was under the assumption that if it was in your borders everything was AOK.
So sometimes then it's better to gain the same resource if it's a little further away, than to have a close city and overlapping BFCs?
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