Recent content by Koravis

  1. K

    Master of Mana Xtended 4.0

    Awesome to hear the other one has been fixed :D Ran into another "crash" though, where it just keeps loading forever on the AI's turn. Turn 545-546(2 turns from save I think). Messing up the seed doesn't do anything to prevent the crash. The Doviello has some fancy spell effect going on...
  2. K

    Master of Mana Xtended 4.0

    Found another, seemingly unrelated reproducible crash, loading autosaves and messing up the seed didn't help, but I did manage to get past this one: I entered the editor and found Nubia(Calabims second City), owned by the Kuriotates with 1 population and its name reading as "Nubia: (set)"...
  3. K

    Master of Mana Xtended 4.0

    Ran into a reproducable crash in my game, tried reloading from an earlier autosave and played some cards to mess up the seed pattern but it still happens, turn 475-476, press end turn and it crashes/keeps loading every time for me. Modfolder named "Master of Mana", version 4.1. Attatched the...
  4. K

    Poll: Who is the best looking (Hottest) RiFE Avatar?

    eh, how can you compete with such a beautiful face, absolutely wonderful hair and kickass armour? Why it's Angaad! I just hope it's a ceremonial armour and not one she plans to go into battle with :P On another note, I don't see how potato face Sabathiel has goten votes though, is it all the...
  5. K

    Balance Feedback

    Still a problem in 1.31(and hotfix) :P Cualli cannot remove nor build on the swamps that get created around their cities.
  6. K

    Highlights of Erebus

    I got a lich too in my 1.3 Cualli game, found him after a campaign against the Khazad so I had quite strong military and good level swordsmen by then, so I placed some groups around him on forested hills, and let his skeletons train my army to levels of 12+ :D Felt a bit gamey but I couldn't...
  7. K

    Ideas, Requests, and Feedback

    How about drilling really deep and create a desert well//oasis? :p Besides there might be ways to do it with refined mana if nothing else anyways heh... As for agnostic civs(Or rather civs with their own religions) I like it, slightly less choice, but normally I only see a civ as having 1 or 2...
  8. K

    Balance Feedback

    Well, while I might agree with you, looking at it like that, chopping forests/jungle, building a city, draining a swamp and expanding civilization in general is the same amount of evil, displacing and destroying lives on a massive scale... So by that argument only the very most evil civs should...
  9. K

    The empirical game-balancing thread

    heh, I'm sorry I probably didn't get what I wanted to say out really well, I didn't mean to bash the idea or the thread at all, just discuss the proposed method and the additional information needed besides the savegames.(And my view that the actual save games are either superflous, or too...
  10. K

    The empirical game-balancing thread

    Hrrm, I actually don't think this is a very good idea.(Though giving descriptions, post-game of how the game went is) I don't see this working very well unless you got hundreds of games for each race heh, since there are so many variables that will give vastly different results(terrain, skill of...
  11. K

    Balance Feedback

    Oh I'm sorry it might be. I just haven't seen it in the rather brief(Few hundred turns) I've played with FoL. Just thought that if it fired frequently enough, there'd be a point to FoL besides the ability to create forests and get ancient forests, which people seem to not think is enough...
  12. K

    Balance Feedback

    Well, still don't understand this orchards so might not be balance compared to them, but saw this in wildmana I think, ancient forests having a chance to spawn treants when an enemy walks in your territory, how about getting rid of the guardians of nature civic, and making the tech do this...
  13. K

    Balance Feedback

    True that they don't require techs for their jungles, but jungles, as opposed to ancient forests, only give 1 production.(And if Opera is correct, +0.25 health, and on that note the food doesn't override, but gives -1 for jungle and then +1 for jungle and being Cualli, a jungle on a grassland or...
  14. K

    Balance Feedback

    They get 0.25 health from jungle, and jungle removes 0.25 health, so they don't actually get any health from it, they just don't lose any as opposed to other civs.((According to Civilopedia anyways, I checked before making my previous post, and from my Cualli game in 1.3, health is a very real...
  15. K

    Ancient City Ruins

    Well, neither stand a chance against an almighty omni-x god anyways so... hrrm, trolling or spam aside though, ignoring the general rudeness.... I like things to make sense in my fantasy worlds, for everything((Well most things anyways)) to have an explanation, rules and so on. Doesn't mean...
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