Recent content by kormer

  1. K

    [Mod] AGs Tweaks Mod

    I think you can ignore my earlier comments about raging barbarians. With the right terrain to turtle, it's possible for a human player to hold out until out-teching the barbarians. I tested a bunch of settings to turn 20 and the AI can't cope even with a lot of bonuses tuned their way. I did a...
  2. K

    [Mod] AGs Tweaks Mod

    I'm about 60 turns in on a map with 0.11. I'm playing with raging barbarians turned on and it's been an absolute slog. I was lucky and had a free city slot that I could take, but that's the only expansion I've done. Three of the AIs were straight up deleted by the barbarians. I realize this is...
  3. K

    Caveman 2 Cosmos

    Soooo, didn't want to spoil anything for myself, but just realized my map doesn't actually have any space terrain on it. I don't know why, just assumed the feature used the viewports tech. Anyways, are there any map scripts with space terrain built in, or do we need to use the space scenarios?
  4. K

    [MOD] v41 SVN and GithubDesktop Bugs and Crashes Single player

    On v41.0.3373 1. It looks like there is a bug with loading Propeller Naval Aircraft onto carriers when one or both has been upgraded from the earlier unit types. I can do some more testing to narrow it down exactly if it isn't obvious from looking at the code. 2. Recon planes and their upgrade...
  5. K

    [MOD] v41 SVN and GithubDesktop Bugs and Crashes Single player

    Thanks, that did in fact fix it on my end too.
  6. K

    [MOD] v41 SVN and GithubDesktop Bugs and Crashes Single player

    I don't remember exactly which v40 revision it was, but I just started this save a bit over a week ago and think I missed the v41 change by a day or two. Also I've restarted about 4 times now in the past month or so, each game has ended at or near the end of classical with an infinite loop, not...
  7. K

    [MOD] v41 SVN and GithubDesktop Bugs and Crashes Single player

    I'm getting an infinite loop on turn end here. This save was started on SVN 40.something. I updated the save to 11258 and recalculated to see if that would fix it, but nope.
  8. K

    Caveman 2 Cosmos (ideas/discussions thread)

    Once I get to the mid-classical or renaissance eras everyone once in a while I'll have a turn end that lasts forever. Going back an autosave or two will sometimes fix it, but not always. Is there anything I can do to fix this?
  9. K

    Caveman 2 Cosmos (ideas/discussions thread)

    I've built literally dozens of seasonal camps from near the start of the game through the end of the ancient period. I'm about to wrap up classical and have yet to see a single one pop a new resource. I'm feeling like they might not be worth it compared to just building the standard...
  10. K

    Single Player bugs and crashes v40 download - After Oct 2019

    Sorry about that. I am on version 40.1.1351. I went back about 20 turns and whatever was causing the crash didn't come back a second time.
  11. K

    Caveman 2 Cosmos (ideas/discussions thread)

    Guess I should have been more patient, I'm only a few techs away now.
  12. K

    Caveman 2 Cosmos (ideas/discussions thread)

    I have developing leaders and complex traits on. I've had the box to select a new trait a few times now, I think up to 6? I still haven't seen an option to select a rank II trait yet, is that unlocked by era/tech, or does each trait rank up on it's own after selected?
  13. K

    Caveman 2 Cosmos (ideas/discussions thread)

    When does a minor civ promote to being a regular civ?
  14. K

    Caveman 2 Cosmos (ideas/discussions thread)

    Thanks, I guess I was looking for a new civics like menu and just hadn't gotten far enough in yet.
  15. K

    Caveman 2 Cosmos (ideas/discussions thread)

    What controls if a continent spawns megafauna or not? Also I have complex traits enabled, but for the life of me I can't figure out where you actually select a trait.
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