Recent content by Krieger66

  1. K

    Faerun

    Ok, played a game and noticed a few bugs. Also a few things I thought would go well with this. You've done great work since the last time I've played btw! Really impressive! ----------------------------------Bugs:------------------------------------------------------------ *Dragons(possibly all...
  2. K

    Getting Civ 4 Units into Civ 5

    Now I'm having trouble finding a copy of NexusBuddy...all of the links I've tried break and give me a 404 error and a web search doesn't give me anything better. :( edit: sorry for the double post...
  3. K

    Faerun

    That would be cool...they might make good driders too if it could have the horseman animations attached to it. No problem. Same with me and dnd...I found some guys at my campus to play Pathfinder with a year ago; college/high school is a great place to find people to game with.
  4. K

    Faerun

    So is that why there is a CS and Civ Baldur's Gate?:mischief: But seriously, you've never played a game of DND? I mean if you wanted to start now I'd recommend Pathfinder, its fun, simplifies the mechanics of 3.5 alot, and adds a number of fun customizations that make the game a lot more...
  5. K

    Faerun

    Wow. This is really cool, how did you implement a second map?:goodjob:
  6. K

    Faerun

    I'm that guy. the_stoner_66 is my old email address which Steam made my username apparently...I made this account and my steam account 4-5 years ago when I was in high school, and I chose Stoner because its my last name. Anyway, this is my user account for CivFanatics.:D
  7. K

    Faerun

    The crash was being caused by the farm improvement, which I think Architect fixed in the next release. I think the city could also work if the main occupied area of the map was enlarged, I mean the western half of the continent is being axed anyway, so that should be free and the map size could...
  8. K

    Faerun

    One more question: is your mod set before or after the Spellplague? After the Spellplague Dambrath is no longer ruled by the Chinti and became a human nation, if I read the wiki right, so it would play a big role in what the their units would look like. I just had an idea for summoning units...
  9. K

    Faerun

    That sounds like pretty awesome.:goodjob: Would spells also cost weave energy, and maybe the spells in the policies could be tiers instead? That allow arcane units to get access to get 2-3 spells of each tier when you take the policy, but each arcane unit would have maybe a few very basic spells...
  10. K

    Faerun

    Can I make a recommendation about the schools of magic? Is there anyway that could be a separate thing from the cultural/policy branches? I was thinking the policies could also be changed to more D&D style things like Magocracy, and a good and evil civic style policies. Maybe used as unit...
  11. K

    Getting Civ 4 Units into Civ 5

    Its working! Thank you. :goodjob:
  12. K

    Getting Civ 4 Units into Civ 5

    PyFFI py-2.6 isn't on sourceforge anymore...
  13. K

    Getting Civ 4 Units into Civ 5

    I have a big problem: when I try to install the blender script I get a pop-up error msg. "Blender scripts directory not found. Reinstall Blender, and rerun the Blender NIF Scripts Installer." I've already reinstalled once and I'm running 2.64 Blender. Could it be a problem with my python or...
  14. K

    Anno Domini

    It looks like...there isn't a version out for Gods and Kings yet(please correct me if I'm wrong) so try disabling Gods and kings before using this mod, that should fix your game's issues.
  15. K

    Anno Domini

    Do you have the Gods and Kings expansion? If so, that could be the source of your problems.
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