Recent content by kristopherb

  1. kristopherb

    Quick Modding Questions Thread

    Oh boy this is a little beyond my skills it is easy to change? any hints where to start?
  2. kristopherb

    Quick Modding Questions Thread

    I have modded the map sizes, to larger than unmodded, global highlands map script (and only this script) isn't working as it should, its producing no oceans as it should. Does the global highlands script have any size limits?
  3. kristopherb

    Quick Modding Questions Thread

    I've tried the enhanced city mod linked above, its for 3.17 not 3.19 which complicates things.
  4. kristopherb

    [BTS] and [BTS] Larger City Radius and Open Borders Tech Trading

    would you be so kind to share this? As i don't know what needs to be changed to update it.
  5. kristopherb

    Quick Modding Questions Thread

    The BFC (big fat criss) radius is 2 at by default. Am i correct in saying that this locked and not simple to modify?
  6. kristopherb

    Quick Modding Questions Thread

    In a rough proof of concept I want to add city states and use the current leaderheads, traits behaviours . So that there is two distinct england-american-zulu-whatever CIVs. e.g. Zulu (normal playable) and Zulu-City-State (AI only). In the Civinfos.xml ive copied and pasted the list of...
  7. kristopherb

    Quick Modding Questions Thread

    Sorry this was me being half asleep when writing the post. Individual Units and buildings gain faster production depending on traits,(settlers for expansive, theatre for creative) can individual wonders gain such a boost from traits? I've tested it, but i'm such a noob i'm not sure if its my...
  8. kristopherb

    Quick Modding Questions Thread

    Can you use traits to increase the rate of the building wonders? Like Organised boosts the production of courthouses. I tried and I cant see the effect on the unit card, but there no crash when i load the XML. Is it hidden?
  9. kristopherb

    Quick Modding Questions Thread

    Thanks for your help. I've got two out of three done I wanted to reduce the time to culture popping. I spent ages in the BTS XML folder looking for the culturefiles to only realise it was in the base game folder :blush:. Simply put, I just wanted to balance a very old mod "Neverminds XXL World"...
  10. kristopherb

    Quick Modding Questions Thread

    Real basic stuff. From a basic user. Working on a basic personal mod to make massive maps easier to play. I wish to change - Movement points of units - I need to edit the CIV4UNITINFOS.xml right? - Culture Levels required to expand - is this in the XML files? - 3 City radius - I know this may...
  11. kristopherb

    Caveman2Cosmos

    Are the larger maps new game speeds available as separate mod components?, I can't seem to find them separately
  12. kristopherb

    Bigger longer Games

    Now that CIV 4 is old, officially older then most peoples cats. When it first came out most computers couldn't handle the later game of massive maps. Can anyone point me in the right direction for a mod that increases the size of the map? I know its possible Caveman 2 Cosmos has these...
  13. kristopherb

    Computer Questions Not Worth Their Own Thread II

    Question 1 - Can you recommend a good free video editing software? I'm considering using windows movie maker. In all seriousness its just a glorified slide show with audio (the pictures will relate to the audio) . Any suggestions? Question 2 - What does this symbol mean? its infuriating. Its...
  14. kristopherb

    which uu are over powered

    Can someone burn this thread with fire, my bad spelling and grammar is hurting my eyes. Oh the irony. 8 Years, 8 fracking years....
  15. kristopherb

    Improving Protective Trait

    I think to properly balance protective and thus improve to protect, would be to completely rewrite the other traits. Though if you were to completely rewrite the traits ,what level of "power" would give them also you'll need to keep the flavour. Ideas?
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