The new update is live. All three packs now constitute the basemod: https://steamcommunity.com/sharedfiles/filedetails/?id=2428317115
I am busy, but will try to upload on Steam by the end of the week. There's no new art almost. Just small fixes and some cleanup.
And the mod...
@everyone We are going to release an update in a few days. Most likely saves will break.
Have you tried switching off some of the new DLCs?
- I just ran an autoplay game for 500 turns on "standard" settings.
- I used WE mods, UC suite full, no Byz&Gaul, no personas and no...
Have you looked at your Renderer logs?
An update on the behavior of this glitch by Leugi:
- It does seem to be a limit in terms of size sadly. And in my tests the number of .blps didnt...
Are you guys, who crash, using any major graphic mods like Warfare Expanded, City Styles, Urban Complexity? Or a combination of those?
This is your ripping. So, now you must run mod combos to see when you get and when you don't a clean log.
\User\Documents\My Games\Sid Meier's Civilization VI\Logs
Check you Render log for the errors mentioned in my thread.
Alone or in combination with others?
Seems you have that: https://forums.civfanatics.com/threads/1-0-9-9-possible-resource-allocation-error-heavy-graphical-artefacting.667597/
No change whatsoever after the update today. Disappointing....
The glitching seems to be impacted by the use of NFP content. Turning off Byzantium & Gaul, Babuylon, and Maya packs shows a clean...
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