Recent content by kungapa

  1. K

    Optimal City Spacing

    This will likely be sub-optimal for overall production for your capital. - In the early game, you will be housing-constrained (and border growth constrained...) - so you won't be able to work the full 36 tiles (net any districts you build). - In the late game, having other cities far away...
  2. K

    Optimal City Spacing

    As close as possible. The majority of production will come from buildings and districts - and the more cities covered by an IZ, the better. A city that gets production from six IZs gets +18 hammers with factories, +42 hammers with power plants, and +54 hammers if you get the engineer that boosts...
  3. K

    1001 Quick Tips and things you learned

    Does the +2 apply to all factories, or just the factory in this particular city? Has anyone tested?
  4. K

    Need a method to gift to city states

    Getting a city-state to conquer a few cities was one of the most fun things in CiV. Being able to give them units to better defend themselves would be great - as would re-introducing the ability of the city state to conquer enemy cities.
  5. K

    1001 Quick Tips and things you learned

    Currently, overflow goes to all types of production, with the modifier applied. E.g., let's say I have the 100%-modifier, and pop the 3000 hammer scientist/engineer. Now I have 6000 hammers. After spending 3000 of those hammers on a space module, the remaining 3000 hammers can be spend on what...
  6. K

    Mid Game Stagnation

    The game definitely punishes lack of proper production planning. But on the flip side, good production planning becomes extremely powerful in late game - I can pop out a new Machine Gun Army in 4-5 turns. Production is fairly evenly spread across cities what with the regional bonus mechanic -...
  7. K

    Mid Game Stagnation

    To add on to what VTMatt said - In my first game through I built an initial four cities - the CiV is strong in this one - and then, when I realized it had no penalties, I added in more using trade routes. In my latest game I am up to 18 cities, as densely packed as possible. I typically plan...
  8. K

    Mid Game Stagnation

    I am just finishing up a deity game with Scythia - and had little to no problem with production. With Germany it should be even easier - what with the half cost IZ. I used the worker exploit (selling workers with only one charge left), but not the horse-selling exploit. Key points to maximize...
  9. K

    2k terms pop-up

    Same here. Rather frustrating.
  10. K

    CBP Events and Decisions Compatibility

    Awesome - thanks! So I just need the download you listed above - not also the regular E&D mod.
  11. K

    CBP Events and Decisions Compatibility

    So quick question - what do I need for as many events possible? This install, but what else? Is it this one I should also install: http://forums.civfanatics.com/showthread.php?t=528549
  12. K

    The Desert Dutch

    Were you running the beta? What events mod did you use?
  13. K

    The Desert Dutch

    Which events were you using? Anything except for the base pack?
  14. K

    Win Rate Data - Please post your games' results here!

    Civilization: Dutch Victory type: Domination Relative rank: Harder (Deity) Outcome: Challenge until Artillery and Cruisers, then absolute cheese-fest Other settings: Marathon, No tech brokering, Standard, Pangaea, 8 civs, 16 city states First game on Marathon - so different pace than I was used...
  15. K

    The Desert Dutch

    What ideology are you planning to go? What with Polders, one key choice is between +3 science* from Autocracy MI complex, +1 food from Freedom Urbanization, or +1 production from Order 5 Year Plan. *+3 science is broken in latest stable patch - but an easy fix...
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