Recent content by Kyronea

  1. K

    Two things from civ5 that should be different in BE but aren't

    Wait, does razing cities no longer destroy them completely? I was under the impression the whole point to it was to get rid of a city site.
  2. K

    Quick Modding Questions Thread

    Excellent, thank you!
  3. K

    Quick Modding Questions Thread

    Thank you for the help with audio issues, The_J. Still haven't quite figured it out, but I'll get it solved eventually. On another note, is it possible to add a trait that would, for example, result in a relations loss(or boost) with all other leaders without modifying the SDK in order to add...
  4. K

    RoM AND: How Does It Use Gamefont?

    I've been working on adding a new religion to the game and got it working inside AND, all buildings, everything perfectly (even the audio somehow, strange considering my separate mod version of the religion is having huge issues with audio) except for the gamefont religious icons, the ones that...
  5. K

    Quick Modding Questions Thread

    Ah, right, okay. I was a little confused. Anyway, having done so...the game just crashes after loading the mod. It doesn't give any kind of error notifications. I checked the log files, and this is all it said: EDIT: I also decided to try loading the mod with copies of the XML files that...
  6. K

    Quick Modding Questions Thread

    I am clearly one of the most unobservant modders ever. D'oh. Thank you so much again! Everything now works perfectly. The only thing I haven't been able to get to work is the audio...and that I don't know why. I have everything set up perfectly in the various audio files--I know I do because...
  7. K

    Quick Modding Questions Thread

    Okies. That's not a problem at all, actually. In the meantime, I've managed to get everything working properly(except the audio for some weird reason.) The only other thing that doesn't work is the temple which still displays as that horridly weird messed up stats. I'm going to try taking a...
  8. K

    Quick Modding Questions Thread

    Quite possibly. When I next get a chance I'll strip out the extra buildings and see if that fixes it. Ah. I have pretty much zero skills with image editing, so that's probably why I messed up the alpha channel. All I did was take a button template then copy/paste images on top of the template...
  9. K

    Quick Modding Questions Thread

    Aye. There were a number of new errors that I went around and fixed. For the most part I worked out the errors, but there are still a few... http://i.imgur.com/5s9hU.jpg This is how my temple displays in-game. The numbers change every time I load the mod, but while I've made a couple of...
  10. K

    Quick Modding Questions Thread

    Okay. I was unaware of this. I'll have to go through all of them and fix that. Thank you very much. I knew it was something simple.
  11. K

    Quick Modding Questions Thread

    I am attempting to create a mod to add a religion to the game. However, when I load the mod, it either says "Failed to load" or "loadxml call failed" on every piece of XML I created. I used another mod as a template, copying their original files and then replacing the various contents with my...
  12. K

    How To Import/Add A Custom Civilization?

    Oh! Thank you very kindly.
  13. K

    King of the World #22: Gilgamesh

    So, after a huge amount of reading over probably a week, I finally finished all twenty-two, so far, of the KotW playthroughs. These reads have been equal parts hilarious and awesome, have inspired me to take to Civ IV once again, and to actually learn how the play the game properly. I'm horrid...
  14. K

    How To Import/Add A Custom Civilization?

    So, there are a few civilizations out there that I'd like to add to my game of AND, but the problem is that I have no idea how I'd add them in. While it might seem straightforward--simply copying the relevant data from the XML files of the custom civ into the XML Files of AND--I don't know what...
  15. K

    Unending Barbarian Waves

    Tried it and it worked, thanks. Have played one or two other games since--trying out different things--and haven't seen a repeat of the issue, so I'm thinking it was just due to the way that specific map was genned...something about the general Barbarian spawn points all getting set to near...
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