Made quite a few mistakes this game, ended with a really late CV in 1866. The first was the biggest when I decided to move settler 2E for the plains hill hoping for more food east / north...
Not played vanilla civ in a long time, fun map though I liked the difference not having any resource...
2600 - I haven't played a turn since the pic. Got research to choose as well, pottery > writing > library and start running two scientists? In the meantime build another worker and a dog. I'll switch to slavery next turn when the settler's done. My current worker is mining the grass hill 2N so...
Not worried about settler getting eaten it's badly worded on my part (it's established he's going 1E of gold?), just feels like I need another unit out there.
Fifth turn, so he must be really close. I'll set my esp on Kublai, scout with the war and probably send the second one up there to see if I can catch him farming a FP tile before his borders pop.
His borders popped that turn, currently standing on the desert hill to the west, he has flood plains and forest on the other side of his cap. No starting agri for him so it'll be a while before his warrior comes to do any work. Can either go look at the other side or carry on scouting. Fred...
I used BUFFY for this game. Contemplated BAT but it caused some issues with the recent game so went for that instead.
Changed my thinking to SIP now, as you guys say it gives me a great amount of food for GP but also a coastal city and I can switch cap if needed to the next city which I'd...
So it was suggested I do this to help me with city placement, and initial expansion since I frequently seem to either not expand fast enough, or too fast and lose all tech progress. Rolled random leader, Pangaea, normal speed no huts or events and I'm using BUFFY mod purely because I have it...
I'm still alive but I don't see a way to win, decided to leave it for now and take a step back to emp - plan to win each kind of victory there before stepping up to immortal again.
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