Recent content by Lancaster

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    Graphic: Semperoper (Dresden)

    Link is broken, any chance we can get a repost?
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    Moding and Editor Question Thread:

    As far as I know this is an intrinsic limitation to civ3 on a programming level. I believe the latest "noraze" fan patch fixes this.
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    Moding and Editor Question Thread:

    Thanks I guess it kind of makes the first flag redundant if both are checked.... Is there a hacked editor that can remove the requirement?
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    Moding and Editor Question Thread:

    If an improvement has the flags "Allows city size level 2" and "Allows city size level 3" checked, what are the requirements to building that improvement? Is it limited to cities of size 7+ Or cities of some unpredictable size? Or some other factors all together? Thanks in advance.
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    Ancient Japanese Unit pack 01/01/2010

    The link to the fixed Yayoi archer animations is broken. I was in contact with Shiro, and he(?) said to ask for the files here because he no longer has the files. Anyone want to share?
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    Unit Request Thread 3

    Ass is a pretty general word too.
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    I need some clarity

    Hi, I'm fairly new to Civ IV modding, and I've come across a bit that confuses me. It says in these tutorials: http://forums.civfanatics.com/showthread.php?t=139721 and http://forums.civfanatics.com/showthread.php?t=176460 that the only thing you can change about the graphics of a unit are the...
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    Disabling Barbarians

    Thanks a bunch! I don't think I'll ever understand how Firaxis chose it's programming staff, probably by random lot at the zoo.
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    Disabling Barbarians

    Alright, so if I'm understanding you correctly there is no way to have a pre-made map without Barbarians? If so, that really does suck.
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    Disabling Barbarians

    Alright, I guess I've confused the nomenclature. These are most definitely NOT Goody Huts, they are barbarian encampments. So, do you have any advice on how I should go about disabling barbarians?
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    Disabling Barbarians

    Hi everybody I'm trying to disable barbarians in my scenario, I've tried setting no barbarians under the scenario properties, and setting the different barbarian unit types to [none] but, the scenario still generates barbarian huts. Is there anyway to truly disable barbarians?
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    Deadly Chemicals Nov. 5, 2009

    If only there was someone throwing the flask, this would be the perfect unit for me.
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    Unit Request Thread 3

    I ended up using the redheaded Gaulic Cavalry that someone linked to (that I didn't see at first) for the non-Gunpowder Dragoons. I'm looking for a guy who throws grenades now, I've seen the "Bomb Thrower" and I'm using it, but I need another one. Preferably one that looks remotely...
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