If an improvement has the flags "Allows city size level 2" and "Allows city size level 3" checked, what are the requirements to building that improvement?
Is it limited to cities of size 7+
Or cities of some unpredictable size?
Or some other factors all together?
Thanks in advance.
The link to the fixed Yayoi archer animations is broken.
I was in contact with Shiro, and he(?) said to ask for the files here because he no longer has the files.
Anyone want to share?
Hi, I'm fairly new to Civ IV modding, and I've come across a bit that confuses me. It says in these tutorials: http://forums.civfanatics.com/showthread.php?t=139721 and http://forums.civfanatics.com/showthread.php?t=176460 that the only thing you can change about the graphics of a unit are the...
Alright, I guess I've confused the nomenclature.
These are most definitely NOT Goody Huts, they are barbarian encampments.
So, do you have any advice on how I should go about disabling barbarians?
Hi everybody
I'm trying to disable barbarians in my scenario, I've tried setting no barbarians under the scenario properties, and setting the different barbarian unit types to [none] but, the scenario still generates barbarian huts.
Is there anyway to truly disable barbarians?
I ended up using the redheaded Gaulic Cavalry that someone linked to (that I didn't see at first) for the non-Gunpowder Dragoons.
I'm looking for a guy who throws grenades now, I've seen the "Bomb Thrower" and I'm using it, but I need another one.
Preferably one that looks remotely...
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