Recent content by Laurier

  1. Laurier

    Recruiting for 6 player FFA, set time, days flexible

    Time shifts on Sunday Nov.6 for me, a dozen days away. I am good for Monday through Friday. Forum time appears to be in order. Oct 24, then Oct. 25.
  2. Laurier

    Recruiting for 6 player FFA, set time, days flexible

    I'd like to get in this game but will need to avoid weekend.
  3. Laurier

    [BtS] Rise of Mankind 2

    I've never tried the older version. Downloaded 2.71 Full install two days ago. Unpacked with WinRar to program files directory. Everything looks like it unpacked properly. Go to Load a Mod, select Rise of Mankind, click OK, program closes. Never reopens.
  4. Laurier

    [BtS] Rise of Mankind 2

    I put the folder the "/Program Files/.../Beyond the Sword/Mods/Rise of Mankind" and not the /My Games/.../Mods/Rise of Mankind" but it isn't loading. Any known possible issues? I've been playing LoR with no trouble and haven't messed with anything. The file said it was Full Version, not an...
  5. Laurier

    [BtS] Rise of Mankind 2

    I'm trying this mod for the first time, installing to Mods folder in the BTS directory of Program Files as I've done many other mods, but when I click ok under the Load a Mod action, the program closes and never restarts. I've tested other mods out and they all load correctly but nothing is...
  6. Laurier

    Welcome to Road to War!

    since we're pointing out typos, same scenario I noticed Ottawa is spelt Ottowa(sic) in the game. USA Today will get confused at times too, but I assure you it's Ottawa.
  7. Laurier

    The Road to War - Ultimate Edition!

    Lot of things impressive in this new version but of course I'm only going to point out the concerns. Playing a game as USA, 1936 global assault map, historical mode, I notice that after Japan DOW China, it sends an army of 20+ units into Chinese territory. Artillery, infantry, tanks, etc. They...
  8. Laurier

    NOTE: BtS 3.17 Compatibility!

    yes indeed
  9. Laurier

    RtW: Add-On Pack 3 BETA for 3.17

    You really should have a separate thread for such involved discussions. http://forums.civfanatics.com/showthread.php?p=7059861 If you need to create your own variant, it has nothing to do with the project Dale is releasing.
  10. Laurier

    Learning how to create your own mod for RTW gameplay

    Let the learning begin.
  11. Laurier

    RtW: Add-On Pack 3 BETA for 3.17

    I don't expect you to believe me, but it's not me. I do think it's funny, but when I said what I said I was making fun of the both of you. I wish you both well on your link-minded project and hope this will desist soon. I suggest you advertise once and for all to others to join the project you...
  12. Laurier

    RtW: Add-On Pack 3 BETA for 3.17

    I have never seen a more appropriately chosen nickname, AngryHistorian; but your other pseudonym should have been TirelessWindbag, not MajorWinters.
  13. Laurier

    RtW: Add-On Pack 3 BETA for 3.17

    It's easy to make the game historically accurate. You take out all elements of chance from the game engine and dictate every move that is played according to the one true account of events. Perhaps it's not so much about playing as it is modelling, but it's still fun. For the person doing...
  14. Laurier

    Suggestions

    There was a very unique unit made by TheLopez that I'm not sure if it could find its way in. He made a sniper mod, however it was for 1.61 and he hasn't been actively developing since before Warlords edition, it appears. Anyhow, I thought the idea and implementation for a sniper unit were...
  15. Laurier

    Welcome to Road to War: Blitzkrieg

    I'm not sure what is more intriguing, the ammo and fuel supply system, or the directional fortification. More than unique units, graphics, techs or buildings, I get a thrill out of mods that change how the game is played.
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