Recent content by leafs43

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    can you imagine playing V in...

    Last night I booted up a game of Civ 4 BTS. Ugh, game feels bland after playing Civ 5. Everything from civics to unit models to interface seems lame.
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    I hear culture win is hard?! - NOT

    It's not hard, its just boring.
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    Comparing Civ V to IVanilla or BTS

    This is why I don't buy from Paradox until at least 2 "expansions" are released.
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    A theory on why ciV has been so divisive to the community.

    Gameplay is certainly different, no one debates that. Some people will just prefer Civ 4 gameplay to Civ 5. Either from a nostalgic standpoint or just not like the tactical aspects Civ 5 introduces.
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    Comparing Civ V to IVanilla or BTS

    This is a problem in the game industry as a whole. Expansions increase the level of play of a game. You get more value from buying "game of the year editions" than new releases. It's a paradox for sure.
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    A theory on why ciV has been so divisive to the community.

    Actually it wasn't compatible. Even people on this very forum in the Civ 4 section have written about Civ 4's problems with Vista. To play Civ 4 on release you had to either install XP or wait for a patch. This has been so heavily documented that it isn't even debatable. In fact I still...
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    Can Civ5 become the best Civ of all time once it is fully polished?

    Civ 5 is a hybrid of Civ 3 and Civ 4 with a blend of new ideas. I always felt Civ 3 was the best in the series (even though die hards push for Civ 2). Civ 3 was the most complete game out of the box with Civ 4 being the worst out of the box. I am really anticipating the next couple...
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    My idea: Allow buildings and units be constructed concurrently

    Every city gets 2 production queues, one for units the other for buildings If you use both queues the hammers are divided and can be tuned with a % slider. Meaning you can do a 70% building/30% unit build order. The only way to truly take advantage of hexagonal board is to allow more...
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    Why can't I bomb tile improvements anymore?

    Civ 5 went expressly to land units being able to ravage. I think they did it that way because ravaging from at least sea was almost undefendable if you didn't have a comparable navy. Now if you ravage tiles you have to do a trade off as cities can now attack on their own.
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    Is it impossible to trade or discuss with the AI?

    I hate the trade with the concurrent AI. How many times has it been like this: Trade gold for whales? I find that deal unacceptable! What will make this deal work? You have to give me gold, ivory, dyes, 150 gold and open borders for whales.
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    A theory on why ciV has been so divisive to the community.

    The divisiveness is from drawing comparisons to Civ 4 in its final state with expansions to a newly released Civ 5. Most gloss over how bad Civ 4 was at release. Hell it wasn't even Vista compatible. Civ 5 needs a couple patches, especially to its AI. But Civ 5 is superior to Civ 4 in the...
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    [IDEA] UnitStack in cities via special buildings

    The whole point of unit maintenance is for gold management. If you could garrison your troops and eliminate the cost, everyone would have large armies.
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    sheep - who cares?

    Food tiles allow you to maximize production and increase city size at the same time. You need less citizens to occupy tiles to feed your city and you can stack any extra citizens in production tiles, gold tiles or gear towards great people. It's about min/maxing what you have. Sure excessive...
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    [IDEA] UnitStack in cities via special buildings

    There is no point to allow extra garrisons if you weren't defending. The unit maintenance alone would kill you rendering the idea completely moot if no one was attacking you.
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    [IDEA] UnitStack in cities via special buildings

    The best way to defend cities is having a wall of men between your city and your enemy. The hexagonal game board was made so this would be possible. I think the best way for this game to take advantage of the hexagonal board is allow to 2 different build queues, one for buildings, one for units.
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