Gameplay is certainly different, no one debates that.
Some people will just prefer Civ 4 gameplay to Civ 5. Either from a nostalgic standpoint or just not like the tactical aspects Civ 5 introduces.
This is a problem in the game industry as a whole.
Expansions increase the level of play of a game. You get more value from buying "game of the year editions" than new releases. It's a paradox for sure.
Actually it wasn't compatible.
Even people on this very forum in the Civ 4 section have written about Civ 4's problems with Vista.
To play Civ 4 on release you had to either install XP or wait for a patch. This has been so heavily documented that it isn't even debatable.
In fact I still...
Civ 5 is a hybrid of Civ 3 and Civ 4 with a blend of new ideas.
I always felt Civ 3 was the best in the series (even though die hards push for Civ 2). Civ 3 was the most complete game out of the box with Civ 4 being the worst out of the box.
I am really anticipating the next couple...
Every city gets 2 production queues, one for units the other for buildings If you use both queues the hammers are divided and can be tuned with a % slider. Meaning you can do a 70% building/30% unit build order.
The only way to truly take advantage of hexagonal board is to allow more...
Civ 5 went expressly to land units being able to ravage.
I think they did it that way because ravaging from at least sea was almost undefendable if you didn't have a comparable navy.
Now if you ravage tiles you have to do a trade off as cities can now attack on their own.
I hate the trade with the concurrent AI.
How many times has it been like this:
Trade gold for whales?
I find that deal unacceptable!
What will make this deal work?
You have to give me gold, ivory, dyes, 150 gold and open borders for whales.
The divisiveness is from drawing comparisons to Civ 4 in its final state with expansions to a newly released Civ 5.
Most gloss over how bad Civ 4 was at release. Hell it wasn't even Vista compatible.
Civ 5 needs a couple patches, especially to its AI. But Civ 5 is superior to Civ 4 in the...
The whole point of unit maintenance is for gold management.
If you could garrison your troops and eliminate the cost, everyone would have large armies.
Food tiles allow you to maximize production and increase city size at the same time.
You need less citizens to occupy tiles to feed your city and you can stack any extra citizens in production tiles, gold tiles or gear towards great people.
It's about min/maxing what you have.
Sure excessive...
There is no point to allow extra garrisons if you weren't defending. The unit maintenance alone would kill you rendering the idea completely moot if no one was attacking you.
The best way to defend cities is having a wall of men between your city and your enemy.
The hexagonal game board was made so this would be possible.
I think the best way for this game to take advantage of the hexagonal board is allow to 2 different build queues, one for buildings, one for units.
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