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Pretty sure that's an Arachnophobia problem. We did some rebalancing so if you download the latest version from my thread it should be now available with Armored Cavalry.
Whelp, I got a bit caught up with work and other projects, so progress on the new mechanics is a bit halted.
Here's an updated graphics of Mother that I did about two weeks ago. I planned to release it together with other stuff, but apparently that's gonna taken a while so I figured I'd just put...
That would be great! basically I would like to have the Spider Rider and War Spider modified slightly in terms of equipment and armour (for both rider and spider) to show some sort of era/unit-tier progression. So for the Spider Rider there needs to be 3 versions for horseman/horse...
So the main point about this one is introducing the idea that spiders must consume biomass in order to get stronger. Hence baby spiders now have to kill a living unit to gain growth spurt. Tribesman is modified accordingly to help with the process by not killing enemy unit. This will also...
Hi!
I'm working on an Archos mod where I try to capture the human-spider symbiosis through gameplay mechanics, introduce more asymmetry, try out random ideas, and hopefully fix some balance issues. The first version is currently out now on SVN 354 as an inactive module. If you have any...
And I made this!
Enjoy! Download Link
Credits:
FFH2 team for making Hemah
For animation, please use:
Art/Units/Afterworld_Feral_Aberrant/Feral_Aberrant.kfm
I can't seem to find anymore animations that looks glaringly bad, so this is gonna be a "final update" for a while.
The one I fixed this week is wraith. With the axman combat animation he can give that great scythe a proper swing:
The next thing I did is to merge CitystyleModMod for FFH into...
v0.07
Wraith combat animation changed to axeman
Merged CitystyleModMod, modified for compatibility with MNAI and better elven forest looks
Included fangorn style ancient forest BUT NOT IMPLEMENTED IN GAME
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