Recent content by ledfan

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    Domination Mod

    A lot of empires before the modern age, even during, subdued rival nations through fear. (do as i say or i will destroy you). I suggest, and want to know if it would be possible, to add a new diplomacy option, when you are at war. It could be a way to force another civ into something similar to...
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    Disobeying the UN mod?

    we should be able to give a dictator lots of power and weapons to beat off someone else we dont like, and then act suprised when it goes wrong!! Now that would be realistic. Not that any known superpowers have done that before..... Great idea for a mod, but to make it fair there has to be...
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    Civ4 Realism Mod (Extended Gameplay and tweaks)

    http://www.hyw.com/books/history/Medi0000.htm http://www.roman-empire.net/army/army.html Again, the sources and references these websites used need to be checked, but both state that even the roman professional army lost out to heavy cavalry used in the battlefields by german tribes. The...
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    Civ4 Realism Mod (Extended Gameplay and tweaks)

    Husars = polish unit, good against all melee units However, all I'm saying is most mounted units should have an advantage over axemen, swordsmen and other melee units not trained to specifically counter cavalry charges (e.g. phalanx and pikemen). As I said before, a promotion would be a good...
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    Civ4 Realism Mod (Extended Gameplay and tweaks)

    ......therefore, melee units without big pointed sticks should have a disadvantage against mounted units. Simetrical i know i used a website to prove my point (crossbow vs plate armor), however his reference list is extensive, even if he himself does not have a phd in History...
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    Civ4 Realism Mod (Extended Gameplay and tweaks)

    true, but light roman cavalry was often enough tip the balance against the so called barbarian hordes. i suppose the best solution would be to give light cavalry a bonus against certain melee units, say 25%, but allow 'trained' melee unit a promotion to counter it. the heavier mounted units a...
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    Civ4 Realism Mod (Extended Gameplay and tweaks)

    " Quote simetrical Hardly. The thickest part of a knight's armor could stand up to crossbows or early guns without being penetrated, and the thinner plates on the limbs would deflect most projectiles without absorbing their full force."...
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    Civ4 Realism Mod (Extended Gameplay and tweaks)

    has anyone tried to PM him???
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    Civ4 Realism Mod (Extended Gameplay and tweaks)

    i dont know if this has been mentioned, but mounted units should have an advantage over most melee units (except phalanx etc). An organised attack by mounted units would be devastating against axemen! Also the rifle units should get an advantage over mounted units, as a solid line of rifles...
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    Civ4 Realism Mod (Extended Gameplay and tweaks)

    *maybe have the tactical nukes harder or impossible to shoot down (if thats possible) by the SDI wonder, but cause less damage than the ICBM. You couldn't stop a nuke from landing when dropped from a bomber with the SDI! *Maybe have nukes "improve" over time. Even fission bombs were relatively...
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    Glory be… and don’t call me Shirley.

    This might of been brought up already ,bit if peopel are offended with pork being on the civ menu, i wonder what the Hindu's and Buddhists think of the Cattle in civ 3? The pigs and cattle are resources, meant to represent food and shield (hammer - man thats wierd) production + trade. If they...
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    There's just ONE stat for units? Uh oh...

    Having only one power value could prove bad though, unless they have done a REALLY good job with the bonuses. A tank is going to have a much higher power than an infantry unit in offense, but tanks have bad defensive capabilities (in real life). So who would win if an infantry attacked a lone...
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    New Player Dimensions

    fab idea Aussie Lurker, basically coming down to the fact that your nations populace should have their own opinions, and not listening to them causes problems. With advanced civics implemented in the game, you might not need to manipulate them. i.e. give the player options to give your people...
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    Revamping the UN

    I agree with you, however if civ 4 were to remain balanced and appeal to war-mongers as well as peace loving players there would have to be at least two possible paths. As war-mongers generally wouldnt pay attention to any council, such as the proposed UN, they would have to be 'punished' in a...
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    Great Proposals!

    ya but no? Care to give a reason why you wouldnt like these ideas? with people saying the modern age should be removed because the gameplay is bad, this would be a great way to improve it. It would definatly change the gameplay from the standard medival ages tactic off grab all you can, and...
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