jeepers, dude! i thot you had moved on and forgotten about this. [*grin*] good to know you are still alive and doing reasonably well. plus, i have REALLY missed ca2.
it'll be a week or so before i can test this, but i _will_ drop a note back here when i do. my setup has...
thanks for the link to the linux discussion. it's interesting reading. [*grin*]
reviewing code and UI stuff showed fairly quick responses. we were doing work for CAD shops that wanted to automate certain processes. like doing a detail viewport with a specific style used...
i hadn't thot of the idea of visible growth. old code versus new[er] code and the very visible changes in style. interesting ...
i worked for a CAD consulting company for a few years. one of the side jobs was to review code and user interfaces - and then document them. it...
the editor is - as stated before - nifty as all get out. [*grin*]
going open source is _freaking_ _fabulous_. the lost knowledge from when folks move on is heartbreaking sometimes. more often, it's annoying as heck. opening up your code is rather like showing the world a...
got a note about this thread update! oooo! [*grin*]
i tried it with a different biq and got the same results. i made the assignment to the barracks instead of scrolling down to the mass transit, but the result was the same.
i _tried_ to use your editor and do a...
i think i found a bad tweak using 0.991.
- installed c3c in C:\Games\Civilization_3_Complete
--- to avoid virtualstore problems
- put your editor in C:\Games\Quintillus_C3C_Editor
- copied the...
i recently upgraded to win7x64 pro, sp1 and did a clean install. that meant reinstalling everything. [*grin*]
i installed c3c in the default location and let the save files and such be sent to the "virtual store".
then i installed ca2. it runs [with a startup error]...
sorry for the LONG delay! [*blush*] i never received a notice that you answered and only found your note when i decided to verify that the server migration had not lost any of my threads.
i will get the patch and try it. _thank_ you! [*grin*]
i vaguely recall that there was a way to prevent a size-1, no-culture city from auto-razing itself when conquered. however, i can't find any such reference. [*blush*]
i thot it was a conquests.ini setting, but the thread on that doesn't list such a setting. thread is here ...
oh. my. god. you are taking personal time off instead of working on this game utility? how dare you!
enjoy the times, dude! this util is not important ... it's useful, but not at all important when compared to a full life.
i finally got "real life" to ease up a tad. [*grin*]
here's what i did ...
- removed the "run as admin" option from the icon to start c3c
[everything on the compatibility tab for the icon is set to the default "blank".]
- ran c3c from that icon
- it started up and and...