Recent content by Leif Roar

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    Civilization 5 Rants Thread

    Considering the sorry state multiplayer was in at the launch of the game, there's no way one can reasonably argue that "multiplayer killed the [s]radio[/i] singleplayer star" for Civ V. When it comes to DLC, I'm not a fan. Not so much of the greater effective cost or because it nickles and...
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    Civilization 5 Rants Thread

    It's mediocre. It has a uninspired tactical wargame part coupled with an uninteresting strategic empire building part. There is little in the way of synergy between the two parts. Graphics and audio are fine, but nothing special. Production values and technical implementation are rougher than...
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    Civilization 5 Rants Thread

    If we're going to sum up the problems with Civ V in one word, it's "scope." Civ V just doesn't have it. Compared to earlier Civilization games Civ V feels claustrophobic, limited and timid.
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    Civilization V: The Mobile Game!

    Is it just me, or do the unit icons just serve to confuse the eye as to which hexes have units in them?
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    Civilization V: The Mobile Game!

    Yes, but if it's something that'll run on "all Java capable phones" it's going to be written to the lowest common denominator -- particularly when it comes to UI.
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    Civilization V: The Mobile Game!

    And, by today's standards, looked like death warmed over. Yes, by using a keyboard, which a cellphone lacks. I remain skeptical.
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    Civilization V: The Mobile Game!

    My main concern would be the UI. With the limited real-estate and touch/gesture based input, I'd be very impressed if they managed to make a decent UI for anything close to a full depth Civilization game.
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    Is civ 5 a step in the right direction or the wrong direction.

    I'm not so sure that's not really a design issue after all. With the current state of AI technology, if you want a game to have a strong AI, you really need to design the game to be "AI friendly." The rules of the game need to be such that the AI, at least with some added heuristics and sensible...
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    Civilization 5 Rants Thread

    Both true. Civ IV's graphics were functional, though, which Civ V's really isn't. Even though Civ V has fewer unit types than Civ IV had, it is harder to tell them apart, despite Civ V's use of identifying icons. In Civ IV it was also readily evident which tiles were being worked and which tiles...
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    If you were to write historical-fiction

    But mine's got the p.o.v. character's tank platoon being attacked by Indiana Jones riding Baba Yaga's chicken-legged hut and wielding Durendal!
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    Civilization 5 Rants Thread

    That's silly. Besides a superficial political similarity, the Danish civilization is nothing like the Zerg! I don't think the Zerg even like beer.
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    Civilization 5 Rants Thread

    Was it? I'm not convinced. There are a couple of places in the game where it feels like they've rounded down a corner to make the game more approachable, but only a couple1. There isn't any major change in the tone and timbre of how the game is presented, there's no attempt to make the game take...
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    Civilization 5 Rants Thread

    Persian units gets one extra move and +10% combat strength during a golden age.
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    Is civ 5 a step in the right direction or the wrong direction.

    Well, if it's not the tactical wargame aspect of Civ V's hexagons and 1UPT that has people enthuse about them, what is it about them that some people love some much?
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    Is civ 5 a step in the right direction or the wrong direction.

    That's the one argument I really don't get from the people who like Civ V. I mean, I love hexagonal, tactical war-games too -- Panzer General, Battle Isle, The Battle for Wesnoth, Advanced Strategic Command et al -- and compared to what's already out there (and has been for ages) Civ V's...
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