Considering the sorry state multiplayer was in at the launch of the game, there's no way one can reasonably argue that "multiplayer killed the [s]radio[/i] singleplayer star" for Civ V.
When it comes to DLC, I'm not a fan. Not so much of the greater effective cost or because it nickles and...
It's mediocre. It has a uninspired tactical wargame part coupled with an uninteresting strategic empire building part. There is little in the way of synergy between the two parts. Graphics and audio are fine, but nothing special. Production values and technical implementation are rougher than...
If we're going to sum up the problems with Civ V in one word, it's "scope." Civ V just doesn't have it. Compared to earlier Civilization games Civ V feels claustrophobic, limited and timid.
Yes, but if it's something that'll run on "all Java capable phones" it's going to be written to the lowest common denominator -- particularly when it comes to UI.
My main concern would be the UI. With the limited real-estate and touch/gesture based input, I'd be very impressed if they managed to make a decent UI for anything close to a full depth Civilization game.
I'm not so sure that's not really a design issue after all. With the current state of AI technology, if you want a game to have a strong AI, you really need to design the game to be "AI friendly." The rules of the game need to be such that the AI, at least with some added heuristics and sensible...
Both true. Civ IV's graphics were functional, though, which Civ V's really isn't. Even though Civ V has fewer unit types than Civ IV had, it is harder to tell them apart, despite Civ V's use of identifying icons. In Civ IV it was also readily evident which tiles were being worked and which tiles...
Was it? I'm not convinced. There are a couple of places in the game where it feels like they've rounded down a corner to make the game more approachable, but only a couple1. There isn't any major change in the tone and timbre of how the game is presented, there's no attempt to make the game take...
Well, if it's not the tactical wargame aspect of Civ V's hexagons and 1UPT that has people enthuse about them, what is it about them that some people love some much?
That's the one argument I really don't get from the people who like Civ V. I mean, I love hexagonal, tactical war-games too -- Panzer General, Battle Isle, The Battle for Wesnoth, Advanced Strategic Command et al -- and compared to what's already out there (and has been for ages) Civ V's...
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