Just a quick question.
By "old timers" are you referring to veteran Civ3 posters, veteran Civ3 players or just old gits in general? I'm in the last two categories but am much amused by postings from the first.
Bad RNG is a problem when it comes early in the game. Later as Predator145 observes it barely makes a difference. In my last game I experienced a redlined regular pikeman defending in a plains unwalled size 6 city (not across a river and the city most definitely did not have civil defense) kill...
Thanks @Takhisis. My poor language. I regularly duplicate roads and rails for strategic reasons. It's just that there are some tiles that it's a waste of time for the AI to link up. It happens to me every now and then when I make a mistake or am obliged to use less than optimum city placing...
My thanks to those who responded about Armies and when the AI will attack them.
I do wonder whether the actual criteria used in the program is simpler than making a calculation of combat outcome and attacking if a certain %age is exceeded. Most such calculations involving armies would need to...
Does anyone have an idea of the criteria for when the AI will attack armies?
I note that the AI rarely if ever attacks full health cavalry armies although the army defense strength will be only 4 or 5. Mind you I have yet to pit such armies against tanks.
By way of a contrast, in a game I am...
I'm new to the Forum but have been lurking for some time.
A significant problem with some of the conquest scenarios is CivIII's inability to handle economic growth well enough. In the Napoleonic scenario France is stronger than Britain although Britain had a 40% bigger GDP (despite its smaller...
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