Recent content by LightAcolyte

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    MNAI-U: unofficial build & bugfixes

    Something extremely frustrating about playing Kuriotates: when for some reason your Settlements start mixing into your Cities, you can no longer quickly rotate between Cities 1-X because the settlements get in between you and easy management of your Cities. While Settlements largely have nothing...
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    MNAI-U: unofficial build & bugfixes

    Yes, this is exactly the case. Today I have attempted to start the game 6 times and it has failed 5 times before starting up the 6th. Then everything works perfectly and the game runs fine with no signs of any bugs or glitches as far as I can tell. I think I have finally got a *.dmp file small...
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    MNAI-U: unofficial build & bugfixes

    I consistently get crashes/execution errors whenever I'm starting the game up after it goes to the main menu on 2.9.1u and not on earlier versions of the game mod (as in, nothing apparently wrong with the game install since it works with 2.9 and other mods without this issue). After the usual...
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    MNAI-U: unofficial build & bugfixes

    First one: MNAI-U v.2.9 base doesn't have the OrTechPrereq at all so that's not actually relevant to the bug I was reporting on this modmod: which is that the Dungeon can't be built (i.e.: can't select the first option). The second comment I made after talking about no one else needs to have...
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    MNAI-U: unofficial build & bugfixes

    No problem, and as for the event noted, I can't say why it works for you. My friend was able to replicate it on a fresh install of MNAI-U 2.9 on his laptop. I know when I changed the mentioned boolean the event worked correctly all of the sudden, and that the OrTechPrereq was not doing a thing...
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    MNAI-U: unofficial build & bugfixes

    Found (and fixed for me anyway) a bug: the Dungeon event is bugged because the Dungeon improvement in ImprovementInfos is set to bOutsideBorders only (i.e.: 1). Therefore, since this event only triggers inside your borders on an owned plot, the first option can never be selected, because you...
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    MNAI-U: unofficial build & bugfixes

    Possible...maybe, but I've noticed there are registry changes that can also impact the installation. To that end, I sent you this forum's version of a private message to explain what I'd do to sort out if the installation could be an issue (legal issues of sharing an entire game installation's...
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    MNAI-U: unofficial build & bugfixes

    No problem, everyone's play experience is different. We always play on Deity in our MP games, so...starting off with anything other than having 2 Warriors or Warrior UU per City to defend against crazy RNG is considered suicide. Since generation of Lizardman units is random each turn, I feel the...
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    MNAI-U: unofficial build & bugfixes

    Sure, the glitch as mentioned by MagisterCultuum is: This glitch also seems to be why Lucian can appear with this option, but under no other circumstances with Advanced Start (right now the Doviello can't get Lucian at all this way, but I did test setting iCost to 2 and AdvancedStartCost to...
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    MNAI-U: unofficial build & bugfixes

    While testing out Advanced Start tweaking from Magister's notes, I've found all the bugs he mentions are indeed present in MNAI and not just related to his modmod. Furthermore, the default max. dist. for city building is so small that the AI is incapable of building even 1 city at times and will...
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    ExtraModMod continued

    The fire resistance added to the Nomad promotion/effect is not having the intended effect on passability from DAMAGE_FIRE being set for Resist on Malakim units as related to Burning Sands/Flames. The fire resistance given by Orcish, Angel, Demon, Magic Resistant, Resist Fire, Magic Immune and...
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    MNAI-U: unofficial build & bugfixes

    They share the same rules for gold/commerce/research as default AI: you can test this out when you look at Barbarian research progression easily on a small map with just your player civ and deleting the lone AI in the World Builder on a single player game. The more units the Barbarian...
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    MNAI-U: unofficial build & bugfixes

    Thanks! I'm super curious: how would you remove upkeep costs from GG's without modifying the DLL? If you can remove upkeep costs, then I'd suggest at the same time that the following also have upkeep/maintenance removed: Athame Black Mirror Crown of Ahkarien Crown of Command Empty Bier Gela...
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    MNAI-U: unofficial build & bugfixes

    Great, thanks very much, and sorry if I'm missing any other things in what you said before that I failed to address. Ah, that does clarify what's going on there for me and what you said in your first reply to me. Thank you! I am speaking of all units that have a combat type assigned (such as...
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    MNAI-U: unofficial build & bugfixes

    So in MNAI-2.9 archive version copied and replacing all name-matching files in a copy of an unmodified Fall From Heaven 2 mod installation in Civ4 BTS v.3.19, there is no "Lead Troops as a Warlord" spell/special ability for any unit category or combat type, except on the Great General Unit...
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