Do you guys not use extra gold to invest in buildings after banks come out? In my experience I often end up with large stockpiles of gold, but often blow through all of it upgrading stuff. Late game when I have an income of 1-2k plus, sure. I invest in everything and have gobs left over. But...
I am going to make the case here for actually being able to use about 80 units to successfully carry out a large scale late game war. The key here is that you need lots of backup units to fill in gaps.
This is my current war against Sweden and only Sweden:
This front has a total of about 80...
Does the extra influence only apply to diplo units built in that city or do you only need one building to get the effect?
I would also consider this a pretty big unwarranted nerf, although that may be just my playstyle. Culture is much more useful than more effective diplo units imo
I think this change would curb the issue somewhat, but it would hurt the AI much more than the human. When it has the most effect, at the beginning-middle of the game, there might only be 3 or 4 spots available for non-damage soaking units to get the bonus. The human makes sure that they would...
I was thinking about this too, and I agree with your rationale. The great person though feels very similar to the coup quest and whatever one gives you great people points in all cities.
My suggestion would be to make the quest only pickable by militaristic city states and to make the reward 6...
I find it very rare for me to miss out on getting a religion if I am trying to get one, and as such, I see not investing in it as a choice the player makes. I.e, if you dont get one, presumably you are compensated by getting some pretty good benefits from something else. I dont see a problem...
Imo the option to nerf founders in order to fix Byzantium's "lack of information clarity" issue is smuggling in a completely unrelated balance change for the sake of fixing a decidedly non-balance related issue. To my knowledge, no one is complaining about founder beliefs being overpowered right...
Why would having the founder beliefs be much stronger than other types not be desirable? You need to have a major payoff for the effort of founding a religion, no?
A couple other things I forgot to put in the above post:
I would also recommend making the resting influence 70 instead of 65. At 65, hostile temperament city states give me a notification every turn for "losing grasp on this city state". Or Ithobaal's resting influence should actually be 65...
I finally got around to trying this civ, love the concept!
Ill just post some notes here in case you want some data and thoughts
Starting Settings:
Large map
10 civs, 20 city states
Map: communitu_79 or whatever the "standard" vp map is called these days
Immortal
no 4UC
What I ended up with...
I think a more precise question would be "How much coal should a 6/10 city civ have?" I value train stations and seaports more than factories and build them first unless I have enough coal for everything, so often I will end up with a bunch of cities with "half coal" rather than all having full...
I think this is the right direction to take. Information warfare seems way more interesting than yield stealing and the human can already do this in some cases through knowledge of game mechanics. (Thinking of tech costs and pre-built wonders in particular here)
You could also get info on where...
Imo the biggest problem with spies is and always has been that there is no real effective way to fight them. For most of the game, the hardest you can commit to stopping spies in the capital is to build your constabulary and get a level 3 spy there. Constabularies are not good at their job (1...
Imo the immortal is way too fun to use to be relegated to a CS gift and significantly better than a cataphract such that I would not consider a cataphract a suitable replacement. Extra healing is useful the whole game wheras extra CS is only useful before you upgrade it. Upgraded immortals with...
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